wined3d: Fix comments about NP2 fixup.

This commit is contained in:
Tobias Jakobi 2009-07-01 18:36:51 +02:00 committed by Alexandre Julliard
parent 0caebe5f51
commit 05c4d0a8b0

View file

@ -3035,8 +3035,8 @@ static void transform_texture(DWORD state, IWineD3DStateBlockImpl *stateblock, W
if(generated) {
FIXME("Non-power2 texture being used with generated texture coords\n");
}
/* NP2 texcoord fixup is implemented for pixelshaders (currently only in GLSL backend) so
only enable the fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
/* NP2 texcoord fixup is implemented for pixelshaders so only enable the
fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
if (!use_ps(stateblock)) {
TRACE("Non power two matrix multiply fixup\n");
glMultMatrixf(((IWineD3DTextureImpl *) stateblock->textures[texUnit])->baseTexture.pow2Matrix);
@ -3379,8 +3379,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont
}
}
/* Trigger shader constant reloading (for NP2 texcoord fixup)
* Only do this if pshaders are used (note: fixup is currently only implemented in GLSL). */
/* Trigger shader constant reloading (for NP2 texcoord fixup) */
if (!tex_impl->baseTexture.pow2Matrix_identity) {
IWineD3DDeviceImpl* d3ddevice = stateblock->wineD3DDevice;
d3ddevice->shader_backend->shader_load_np2fixup_constants(