.. |
arb_program_shader.c
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wined3d: Pass explicit texcoords to depth blt.
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2008-10-28 12:33:27 +01:00 |
ati_fragment_shader.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
baseshader.c
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wined3d: Fix typo in baseshader.c.
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2008-10-28 13:26:01 +01:00 |
basetexture.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
clipper.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
context.c
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wined3d: ActivateContext caused a lot of recursive ENTER_GL calls while it is especially dangerous in here as this function can indirectly trigger GDI calls.
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2008-10-20 11:38:36 +02:00 |
cubetexture.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
device.c
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wined3d: Fix some indentation.
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2008-10-28 12:46:51 +01:00 |
directx.c
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wined3d: Add support for EXT_framebuffer_multisample.
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2008-10-20 12:23:16 +02:00 |
drawprim.c
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wined3d: Move depth_blt to surface.c.
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2008-10-28 12:33:13 +01:00 |
glsl_shader.c
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wined3d: Support some more texture types for GLSL depth blts.
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2008-10-28 12:33:36 +01:00 |
indexbuffer.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
Makefile.in
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wined3d: Use a swapchain for GDI surfaces.
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2008-08-19 12:21:32 +02:00 |
nvidia_texture_shader.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
palette.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
pixelshader.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
query.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
resource.c
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wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management.
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2008-10-08 14:17:03 +02:00 |
state.c
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wined3d: Fix some typos.
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2008-10-21 11:53:40 +02:00 |
stateblock.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
surface.c
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wined3d: Pass explicit texcoords to depth blt.
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2008-10-28 12:33:27 +01:00 |
surface_base.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
surface_gdi.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
swapchain.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
swapchain_base.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
swapchain_gdi.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
texture.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
utils.c
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wined3d: Add one more FBO error status code.
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2008-10-18 19:35:20 +02:00 |
vertexbuffer.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
vertexdeclaration.c
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wined3d: Don't try to draw with unsupported attribute data types.
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2008-09-22 12:20:34 +02:00 |
vertexshader.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
volume.c
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wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL.
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2008-10-20 11:38:54 +02:00 |
volumetexture.c
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wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls.
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2008-10-20 11:39:01 +02:00 |
wined3d.spec
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wined3d: Fix the WineDirect3DCreate() export.
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2008-10-27 12:37:27 +01:00 |
wined3d_main.c
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wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
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2008-10-24 14:24:59 +02:00 |
wined3d_private.h
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wined3d: Pass the texture type to the shader depth blt function.
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2008-10-28 12:33:18 +01:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |