wine/dlls/d3dx9_36
2014-08-27 19:23:06 +02:00
..
tests d3dx9/tests: Create the asm shader test files under the temporary files directory. 2014-08-25 22:03:28 +02:00
core.c
d3dx9_36.spec d3dx9: Implement D3DXCreateTorus() + tests. 2014-07-10 12:40:34 +02:00
d3dx9_36_main.c
d3dx9_36_private.h d3dx9: Support skipping mip levels in D3DXCreateTextureFromFileInMemoryEx. 2014-03-05 19:18:17 +01:00
effect.c d3dx9: Skip the AddRef/Release calls if the new texture is the same as the old one. 2014-04-17 19:06:08 +02:00
font.c d3dx9: Trace out parameters as pointers (Valgrind). 2014-06-16 09:30:33 +02:00
line.c
Makefile.in
math.c
mesh.c d3dx9: Remove stray hunk. 2014-08-26 16:44:58 +02:00
render.c
shader.c d3dx9: Account for include paths mixing '/' and '\'. 2014-08-25 22:02:41 +02:00
skin.c
sprite.c
surface.c d3dx9: Avoid reading outside of the allocated surface memory (Valgrind). 2014-08-27 19:23:06 +02:00
texture.c d3dx9: Properly evaluate fallbacks for luminance texture formats in D3DXCheckTextureRequirements. 2014-08-25 22:02:21 +02:00
util.c d3dx9_36: Do not omit mandatory argument to WriteFile. 2014-07-14 17:22:38 +02:00
version.rc
volume.c
xfile.c d3dx9: Correctly handle out of memory conditions while reallocating children array. 2014-08-26 18:48:42 +02:00