wine/dlls/d3d8
2008-02-25 12:38:37 +01:00
..
tests d3d8/tests: Add a P8 texture test. 2008-02-25 12:38:37 +01:00
basetexture.c d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
cubetexture.c d3d8: Hold the lock in cubetexture methods. 2007-06-12 11:13:49 +02:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
d3d8_main.c d3d8: Better match the PSDK types and fix the winapi_check warnings. 2007-08-03 12:44:22 +02:00
d3d8_private.h wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
device.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
directx.c d3d8: Convert fvfs to vertex declarations. 2007-06-21 13:08:57 +02:00
indexbuffer.c d3d8: Hold the lock in IDirect3DIndexBuffer8 methods. 2007-06-12 11:14:01 +02:00
Makefile.in Removed some unneeded imports. 2007-12-06 21:24:24 +01:00
pixelshader.c Assorted spelling fixes. 2006-10-13 11:55:04 +02:00
resource.c d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
stateblock.c d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
surface.c d3d8: Hold the lock in IDirect3DSurface8 methods. 2007-06-12 11:14:16 +02:00
swapchain.c d3d8: Hold the lock in swapchain methods. 2007-06-13 11:07:52 +02:00
texture.c d3d8: Hold the lock in IDirect3Dtexture8 methods. 2007-06-13 11:08:20 +02:00
version.rc
vertexbuffer.c d3d8: Hold the lock in IDirect3DVertexBuffer methods. 2007-06-13 11:07:59 +02:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader. 2007-02-14 13:54:17 +01:00
volume.c d3d8: Remove unneeded casts. 2007-12-05 12:04:39 +01:00
volumetexture.c d3d8: Hold the lock in IDirect3DVolumeTexture8 methods. 2007-06-13 11:08:14 +02:00