d3d8: Hold the lock in IDirect3DVolumeTexture8 methods.

This commit is contained in:
Stefan Dösinger 2007-05-27 02:49:26 +02:00 committed by Alexandre Julliard
parent 3e8948c173
commit e980058f58

View file

@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d8_cs);
IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
LeaveCriticalSection(&d3d8_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
@ -67,69 +69,122 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
EnterCriticalSection(&d3d8_cs);
hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d8_cs);
}
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
D3DRESOURCETYPE type;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
EnterCriticalSection(&d3d8_cs);
type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d8_cs);
return type;
}
/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
/* IDirect3DVolumeTexture8 Interface follow: */
@ -137,6 +192,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMET
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
UINT tmpInt = -1;
HRESULT hr;
TRACE("(%p) Relay\n", This);
@ -150,7 +206,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMET
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
@ -160,30 +219,47 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUM
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
if (hrc == D3D_OK && NULL != ppVolumeLevel) {
IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
IWineD3DVolumeTexture_Release(myVolume);
}
LeaveCriticalSection(&d3d8_cs);
return hrc;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
LeaveCriticalSection(&d3d8_cs);
return hr;
}