wine/dlls/d3dx9_36
2012-09-25 11:39:28 +02:00
..
tests d3dx9: Implement D3DXSHRotate. 2012-09-25 11:39:28 +02:00
core.c
d3dx9_36.spec d3dx9: Implement D3DXSHRotate. 2012-09-25 11:39:28 +02:00
d3dx9_36_main.c
d3dx9_36_private.h d3dx9: Use set_number instead of get_bool/int/float. 2012-09-14 11:51:55 +02:00
effect.c d3dx9: Move transpose matrix into get_matrix(). 2012-09-14 11:52:02 +02:00
font.c d3dx9: Get rid of ID3DXFontImpl. 2012-06-19 11:12:02 +02:00
line.c
Makefile.in d3dx9: Add stub for D3DXCreateRenderToSurface. 2012-06-06 11:55:41 +02:00
math.c d3dx9: Implement D3DXSHRotate. 2012-09-25 11:39:28 +02:00
mesh.c d3dx9: Simplify D3DXComputeBoundingSphere. 2012-09-25 11:32:15 +02:00
render.c d3dx9: Implement rendering to cube textures in ID3DXRenderToEnvMap. 2012-08-13 17:28:05 +02:00
shader.c d3dx9: Make '\0' the default case in get_constant_by_name(). 2012-09-04 15:04:23 +02:00
skin.c
sprite.c
surface.c d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case. 2012-09-24 22:27:42 +02:00
texture.c d3dx9: Remove PixelFormatDesc typedef. 2012-09-03 15:51:57 +02:00
util.c d3dx9: Use set_number instead of get_bool/int/float. 2012-09-14 11:51:55 +02:00
version.rc
volume.c d3dx9: Remove PixelFormatDesc typedef. 2012-09-03 15:51:57 +02:00