d3dx9: Move transpose matrix into get_matrix().

This commit is contained in:
Rico Schüller 2012-09-14 10:56:25 +02:00 committed by Alexandre Julliard
parent 5b06a2d113
commit 8fb16c955b

View file

@ -870,7 +870,7 @@ static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
}
}
static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix, BOOL transpose)
{
UINT i, k;
@ -878,10 +878,12 @@ static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
{
for (k = 0; k < 4; ++k)
{
FLOAT *tmp = transpose ? (FLOAT *)&matrix->u.m[k][i] : (FLOAT *)&matrix->u.m[i][k];
if ((i < param->rows) && (k < param->columns))
set_number((FLOAT *)&matrix->u.m[i][k], D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type);
set_number(tmp, D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type);
else
matrix->u.m[i][k] = 0.0f;
*tmp = 0.0f;
}
}
}
@ -2213,7 +2215,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DX
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
get_matrix(param, matrix);
get_matrix(param, matrix, FALSE);
return D3D_OK;
case D3DXPC_SCALAR:
@ -2292,7 +2294,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface,
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], FALSE);
}
return D3D_OK;
@ -2369,7 +2371,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i]);
get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], FALSE);
}
return D3D_OK;
@ -2427,7 +2429,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *if
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
D3DXMATRIX m;
TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
@ -2439,12 +2440,11 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *if
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
get_matrix(param, matrix);
get_matrix(param, matrix, FALSE);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
get_matrix(param, &m);
D3DXMatrixTranspose(matrix, &m);
get_matrix(param, matrix, TRUE);
return D3D_OK;
case D3DXPC_OBJECT:
@ -2521,10 +2521,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffec
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
D3DXMATRIX m;
get_matrix(get_parameter_struct(param->member_handles[i]), &m);
D3DXMatrixTranspose(&matrix[i], &m);
get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], TRUE);
}
return D3D_OK;
@ -2593,7 +2590,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBa
if (matrix && param && count <= param->element_count)
{
UINT i;
D3DXMATRIX m;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
@ -2602,8 +2598,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBa
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
get_matrix(get_parameter_struct(param->member_handles[i]), &m);
D3DXMatrixTranspose(matrix[i], &m);
get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], TRUE);
}
return D3D_OK;