wine/dlls/wined3d
Matteo Bruni 15df23a88b wined3d: Don't skip ARB fragment program selection when fog state is dirty.
This is in the same vein as e106bbdd39
and further fallout from 2ddb6b66a7.
2023-09-15 18:34:12 +02:00
..
adapter_gl.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
adapter_vk.c wined3d: Do not use EXT_transform_feedback if transformFeedback is not actually supported. 2023-09-14 11:15:38 +02:00
arb_program_shader.c wined3d: Don't skip ARB fragment program selection when fog state is dirty. 2023-09-15 18:34:12 +02:00
ati_fragment_shader.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
buffer.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
context.c
context_gl.c wined3d: Rename wined3d_context_gl_apply_fbo_state_blit() function. 2023-09-15 18:34:12 +02:00
context_vk.c wined3d: Remove the unused "sampler" local variable from wined3d_context_vk_load_shader_resources(). 2023-09-14 11:15:53 +02:00
cs.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
device.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
directx.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
gl_compat.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
glsl_shader.c wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state(). 2023-09-15 18:34:12 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
palette.c
query.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
resource.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
sampler.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
shader.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
shader_sm1.c
shader_sm4.c wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc. 2023-06-27 11:51:36 +02:00
shader_spirv.c wined3d: Pass a wined3d_adapter instead of wined3d_gl_info to FFP pipe emulation mask methods. 2023-08-15 17:04:21 +02:00
state.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
stateblock.c wined3d: Store push constants in wined3d_buffers in struct wined3d_state. 2023-07-27 11:54:21 +09:00
surface.c wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer(). 2023-09-15 18:34:12 +02:00
swapchain.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
texture.c wined3d: Don't force going through a texture when downloading from renderbuffers. 2023-09-15 18:34:12 +02:00
utils.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
wined3d.spec dxgi: Read back the swapchain size assigned by wined3d. 2023-08-18 18:34:10 +02:00
wined3d_gl.h wined3d: Rename wined3d_context_gl_apply_fbo_state_blit() function. 2023-09-15 18:34:12 +02:00
wined3d_main.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
wined3d_private.h wined3d: Remove WINED3D_TEXTURE_NORMALIZED_COORDS. 2023-09-14 11:15:55 +02:00
wined3d_shaders.h
wined3d_vk.h wined3d: Allow creating a feature level < 10 device if KHR_shader_draw_parameters is missing. 2023-09-14 11:15:36 +02:00