.. |
adapter_gl.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
adapter_vk.c
|
wined3d: Do not use EXT_transform_feedback if transformFeedback is not actually supported.
|
2023-09-14 11:15:38 +02:00 |
arb_program_shader.c
|
wined3d: Don't skip ARB fragment program selection when fog state is dirty.
|
2023-09-15 18:34:12 +02:00 |
ati_fragment_shader.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
buffer.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
context.c
|
|
|
context_gl.c
|
wined3d: Rename wined3d_context_gl_apply_fbo_state_blit() function.
|
2023-09-15 18:34:12 +02:00 |
context_vk.c
|
wined3d: Remove the unused "sampler" local variable from wined3d_context_vk_load_shader_resources().
|
2023-09-14 11:15:53 +02:00 |
cs.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
device.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
directx.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
gl_compat.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
glsl_shader.c
|
wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state().
|
2023-09-15 18:34:12 +02:00 |
Makefile.in
|
|
|
nvidia_texture_shader.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
palette.c
|
|
|
query.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
resource.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
sampler.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
shader.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
shader_sm1.c
|
|
|
shader_sm4.c
|
wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc.
|
2023-06-27 11:51:36 +02:00 |
shader_spirv.c
|
wined3d: Pass a wined3d_adapter instead of wined3d_gl_info to FFP pipe emulation mask methods.
|
2023-08-15 17:04:21 +02:00 |
state.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
stateblock.c
|
wined3d: Store push constants in wined3d_buffers in struct wined3d_state.
|
2023-07-27 11:54:21 +09:00 |
surface.c
|
wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer().
|
2023-09-15 18:34:12 +02:00 |
swapchain.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
texture.c
|
wined3d: Don't force going through a texture when downloading from renderbuffers.
|
2023-09-15 18:34:12 +02:00 |
utils.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
version.rc
|
|
|
vertexdeclaration.c
|
|
|
view.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
wined3d.spec
|
dxgi: Read back the swapchain size assigned by wined3d.
|
2023-08-18 18:34:10 +02:00 |
wined3d_gl.h
|
wined3d: Rename wined3d_context_gl_apply_fbo_state_blit() function.
|
2023-09-15 18:34:12 +02:00 |
wined3d_main.c
|
wined3d: Move the wined3d_gl.h include to individual files.
|
2023-08-25 22:52:45 +02:00 |
wined3d_private.h
|
wined3d: Remove WINED3D_TEXTURE_NORMALIZED_COORDS.
|
2023-09-14 11:15:55 +02:00 |
wined3d_shaders.h
|
|
|
wined3d_vk.h
|
wined3d: Allow creating a feature level < 10 device if KHR_shader_draw_parameters is missing.
|
2023-09-14 11:15:36 +02:00 |