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adapter_gl.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
adapter_vk.c
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wined3d: Do not use EXT_transform_feedback if transformFeedback is not actually supported.
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2023-09-14 11:15:38 +02:00 |
arb_program_shader.c
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wined3d: Don't skip ARB fragment program selection when fog state is dirty.
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2023-09-15 18:34:12 +02:00 |
ati_fragment_shader.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
buffer.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
context.c
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context_gl.c
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wined3d: Rename wined3d_context_gl_apply_fbo_state_blit() function.
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2023-09-15 18:34:12 +02:00 |
context_vk.c
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wined3d: Remove the unused "sampler" local variable from wined3d_context_vk_load_shader_resources().
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2023-09-14 11:15:53 +02:00 |
cs.c
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wined3d: Reference the push constant buffers.
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2023-10-04 11:28:22 +02:00 |
device.c
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wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device().
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2023-09-20 22:15:29 +02:00 |
directx.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
gl_compat.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
glsl_shader.c
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wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state().
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2023-09-15 18:34:12 +02:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
palette.c
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query.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
resource.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
sampler.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
shader.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
stateblock.c
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wined3d: Move struct wined3d_stateblock into stateblock.c.
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2023-09-26 21:35:56 +02:00 |
surface.c
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wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer().
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2023-09-15 18:34:12 +02:00 |
swapchain.c
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wined3d: Don't validate the frontbuffer's DRAWABLE location in wined3d_swapchain_resize_buffers() when NO3D is set.
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2023-09-20 22:15:29 +02:00 |
texture.c
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wined3d: Don't force going through a texture when downloading from renderbuffers.
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2023-09-15 18:34:12 +02:00 |
utils.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
wined3d.spec
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wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device().
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2023-09-20 22:15:29 +02:00 |
wined3d_gl.h
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wined3d: Rename wined3d_context_gl_apply_fbo_state_blit() function.
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2023-09-15 18:34:12 +02:00 |
wined3d_main.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
wined3d_private.h
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wined3d: Move struct wined3d_stateblock into stateblock.c.
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2023-09-26 21:35:56 +02:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Allow creating a feature level < 10 device if KHR_shader_draw_parameters is missing.
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2023-09-14 11:15:36 +02:00 |