wine/dlls/wined3d
2023-10-04 11:28:22 +02:00
..
adapter_gl.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
adapter_vk.c wined3d: Do not use EXT_transform_feedback if transformFeedback is not actually supported. 2023-09-14 11:15:38 +02:00
arb_program_shader.c wined3d: Don't skip ARB fragment program selection when fog state is dirty. 2023-09-15 18:34:12 +02:00
ati_fragment_shader.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
buffer.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
context.c
context_gl.c wined3d: Rename wined3d_context_gl_apply_fbo_state_blit() function. 2023-09-15 18:34:12 +02:00
context_vk.c wined3d: Remove the unused "sampler" local variable from wined3d_context_vk_load_shader_resources(). 2023-09-14 11:15:53 +02:00
cs.c wined3d: Reference the push constant buffers. 2023-10-04 11:28:22 +02:00
device.c wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device(). 2023-09-20 22:15:29 +02:00
directx.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
gl_compat.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
glsl_shader.c wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state(). 2023-09-15 18:34:12 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
palette.c
query.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
resource.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
sampler.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
shader.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
stateblock.c wined3d: Move struct wined3d_stateblock into stateblock.c. 2023-09-26 21:35:56 +02:00
surface.c wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer(). 2023-09-15 18:34:12 +02:00
swapchain.c wined3d: Don't validate the frontbuffer's DRAWABLE location in wined3d_swapchain_resize_buffers() when NO3D is set. 2023-09-20 22:15:29 +02:00
texture.c wined3d: Don't force going through a texture when downloading from renderbuffers. 2023-09-15 18:34:12 +02:00
utils.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
wined3d.spec wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device(). 2023-09-20 22:15:29 +02:00
wined3d_gl.h wined3d: Rename wined3d_context_gl_apply_fbo_state_blit() function. 2023-09-15 18:34:12 +02:00
wined3d_main.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
wined3d_private.h wined3d: Move struct wined3d_stateblock into stateblock.c. 2023-09-26 21:35:56 +02:00
wined3d_shaders.h
wined3d_vk.h wined3d: Allow creating a feature level < 10 device if KHR_shader_draw_parameters is missing. 2023-09-14 11:15:36 +02:00