wine/dlls/wined3d
2024-05-03 21:36:22 +02:00
..
adapter_gl.c wined3d: Added missing GTX 3080 & 1070M. 2024-05-03 21:36:22 +02:00
adapter_vk.c wined3d: Use dynamic state for rasterizer state if possible. 2024-04-16 21:26:51 +02:00
arb_program_shader.c wined3d: Rename WINED3DUSAGE_PRIVATE to WINED3DUSAGE_CS. 2024-04-26 23:21:57 +02:00
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Use dynamic state for rasterizer state if possible. 2024-04-16 21:26:51 +02:00
cs.c
device.c
directx.c wined3d: Added missing GTX 3080 & 1070M. 2024-05-03 21:36:22 +02:00
ffp_gl.c wined3d: Conditionally support WINED3D_FRAGMENT_CAP_SRGB_WRITE on the ffp fragment pipe. 2024-04-26 23:21:57 +02:00
gl_compat.c
glsl_shader.c wined3d: Rename WINED3DUSAGE_PRIVATE to WINED3DUSAGE_CS. 2024-04-26 23:21:57 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Rename WINED3DUSAGE_PRIVATE to WINED3DUSAGE_CS. 2024-04-26 23:21:57 +02:00
sampler.c
shader.c wined3d: Introduce the "glsl-vkd3d" shader backend. 2024-04-23 11:44:25 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Introduce the "glsl-vkd3d" shader backend. 2024-04-23 11:44:25 +02:00
stateblock.c
surface.c wined3d: Rename WINED3DUSAGE_PRIVATE to WINED3DUSAGE_CS. 2024-04-26 23:21:57 +02:00
swapchain.c
texture.c wined3d: Don't override texture parameters for COND_NP2 on multisample textures. 2024-04-26 23:21:57 +02:00
utils.c wined3d: Conditionally allow sRGB writes with the 'none' shader backend. 2024-04-26 23:21:57 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Introduce the "glsl-vkd3d" shader backend. 2024-04-23 11:44:25 +02:00
wined3d_private.h wined3d: Added missing GTX 3080 & 1070M. 2024-05-03 21:36:22 +02:00
wined3d_shaders.h
wined3d_vk.h wined3d: Use dynamic state for rasterizer state if possible. 2024-04-16 21:26:51 +02:00