..
adapter_gl.c
adapter_vk.c
wined3d: Disable shaderTessellationAndGeometryPointSize.
2023-04-18 16:48:18 +02:00
arb_program_shader.c
wined3d: Use wined3d_get_line() in shader_arb_compile().
2023-03-14 14:24:59 +01:00
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
wined3d: Do not use glFramebufferTexture() to bind array RTVs with an array size of one.
2023-04-07 17:05:52 +02:00
context_vk.c
wined3d: Fix uninitialized variable warning.
2023-05-29 11:23:55 +02:00
cs.c
wined3d: Use RB tree for storing lights.
2023-05-23 22:19:30 +02:00
device.c
wined3d: Use RB tree for storing lights.
2023-05-23 22:19:30 +02:00
directx.c
wined3d: Add GPU information for AMD Raphael.
2023-04-07 20:54:52 +02:00
gl_compat.c
glsl_shader.c
wined3d: Move the WINED3D_RS_TWEENFACTOR stub to wined3d_device_apply_stateblock.
2023-03-21 20:39:42 +01:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
wined3d: Sync depth stencils to both early and late depth test.
2023-04-19 14:19:16 +02:00
sampler.c
shader.c
wined3d: Do not declare resources as multisampled if the sample count is 1.
2023-05-10 17:08:48 +02:00
shader_sm1.c
shader_sm4.c
wined3d: Read the sm4 sample count in DCL instructions.
2023-05-10 17:08:48 +02:00
shader_spirv.c
wined3d: Disable shaderTessellationAndGeometryPointSize.
2023-04-18 16:48:18 +02:00
state.c
wined3d: Move the WINED3D_RS_ENABLEADAPTIVETESSELLATION stub to wined3d_device_apply_stateblock.
2023-03-24 16:06:08 +01:00
stateblock.c
wined3d: Use RB tree for storing lights.
2023-05-23 22:19:30 +02:00
surface.c
swapchain.c
wined3d: Directly call wined3d_texture_create() to create swapchain textures.
2023-05-04 18:44:48 +02:00
texture.c
wined3d: Do not forward texture references to the swapchain.
2023-05-10 17:08:48 +02:00
utils.c
wined3d: Make video memory accounting a per-resource flag.
2023-03-28 11:43:38 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d: Fall back to general layout if necessary.
2023-04-19 14:19:22 +02:00
wined3d.spec
wined3d: Allow retrieving the frontbuffer from a wined3d swapchain.
2023-04-18 16:48:17 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h
wined3d: Use RB tree for storing lights.
2023-05-23 22:19:30 +02:00
wined3d_shaders.h
wined3d_vk.h