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wined3d: Disable shaderTessellationAndGeometryPointSize.
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@ -265,6 +265,7 @@ static void wined3d_disable_vulkan_features(struct wined3d_physical_device_info
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features->shaderInt16 = VK_FALSE;
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features->shaderResourceResidency = VK_FALSE;
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features->shaderResourceMinLod = VK_FALSE;
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features->shaderTessellationAndGeometryPointSize = VK_FALSE;
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features->sparseBinding = VK_FALSE;
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features->sparseResidencyBuffer = VK_FALSE;
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features->sparseResidencyImage2D = VK_FALSE;
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@ -25,7 +25,8 @@ static const struct wined3d_shader_backend_ops spirv_shader_backend_vk;
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static const struct vkd3d_shader_compile_option spirv_compile_options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_3},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_7},
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{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
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};
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struct shader_spirv_resource_bindings
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