wined3d: Disable shaderTessellationAndGeometryPointSize.

This commit is contained in:
Zebediah Figura 2023-01-26 15:43:15 -06:00 committed by Alexandre Julliard
parent f74de8e0ab
commit f19555c866
2 changed files with 3 additions and 1 deletions

View file

@ -265,6 +265,7 @@ static void wined3d_disable_vulkan_features(struct wined3d_physical_device_info
features->shaderInt16 = VK_FALSE;
features->shaderResourceResidency = VK_FALSE;
features->shaderResourceMinLod = VK_FALSE;
features->shaderTessellationAndGeometryPointSize = VK_FALSE;
features->sparseBinding = VK_FALSE;
features->sparseResidencyBuffer = VK_FALSE;
features->sparseResidencyImage2D = VK_FALSE;

View file

@ -25,7 +25,8 @@ static const struct wined3d_shader_backend_ops spirv_shader_backend_vk;
static const struct vkd3d_shader_compile_option spirv_compile_options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_3},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_7},
{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
};
struct shader_spirv_resource_bindings