wine/dlls/d3d8
2011-10-31 16:46:19 +01:00
..
tests d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition(). 2011-10-21 12:09:37 +02:00
buffer.c d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface. 2011-07-08 14:45:14 +02:00
cubetexture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface. 2011-07-08 14:45:14 +02:00
device.c d3d8: Implement CopyRects() on top of wined3d_surface_blt(). 2011-10-31 16:46:19 +01:00
directx.c wined3d: Return only the shader major version. 2011-10-26 12:41:34 +02:00
Makefile.in
shader.c wined3d: When creating a new shader, check shader type and version. 2011-09-26 17:57:48 +02:00
surface.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
swapchain.c
texture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00
version.rc
vertexdeclaration.c dlls: Assorted spelling fixes. 2011-08-01 18:26:27 +02:00
volume.c
volumetexture.c d3d8: Remove pointless casts to the type of the casted expression. 2011-09-15 19:13:15 +02:00