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d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition().
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1 changed files with 123 additions and 0 deletions
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@ -18,6 +18,7 @@
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*/
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#define COBJMACROS
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#include <windowsx.h>
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#include <initguid.h>
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#include <d3d8.h>
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#include "wine/test.h"
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@ -782,6 +783,127 @@ cleanup:
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DestroyWindow(hwnd);
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}
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static const POINT *expect_pos;
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static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
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{
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if (message == WM_MOUSEMOVE)
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{
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if (expect_pos && expect_pos->x && expect_pos->y)
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{
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POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)};
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ClientToScreen(window, &p);
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if (expect_pos->x == p.x && expect_pos->y == p.y)
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++expect_pos;
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}
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}
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return DefWindowProcA(window, message, wparam, lparam);
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}
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static void test_cursor_pos(void)
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{
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IDirect3DSurface8 *cursor;
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IDirect3DDevice8 *device;
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WNDCLASSA wc = {0};
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IDirect3D8 *d3d8;
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UINT refcount;
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HWND window;
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HRESULT hr;
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BOOL ret;
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/* Note that we don't check for movement we're not supposed to receive.
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* That's because it's hard to distinguish from the user accidentally
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* moving the mouse. */
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static const POINT points[] =
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{
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{50, 50},
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{75, 75},
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{100, 100},
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{125, 125},
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{150, 150},
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{125, 125},
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{150, 150},
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{150, 150},
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{0, 0},
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};
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if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
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{
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skip("Failed to create IDirect3D8 object, skipping cursor tests.\n");
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return;
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}
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wc.lpfnWndProc = test_cursor_proc;
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wc.lpszClassName = "d3d8_test_cursor_wc";
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ok(RegisterClassA(&wc), "Failed to register window class.\n");
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window = CreateWindow("d3d8_test_cursor_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, 320, 240, NULL, NULL, NULL, NULL);
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ShowWindow(window, SW_SHOW);
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device = create_device(d3d8, window, window, TRUE);
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if (!device)
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor);
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ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
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ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr);
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IDirect3DSurface8_Release(cursor);
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ret = IDirect3DDevice8_ShowCursor(device, TRUE);
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ok(!ret, "Failed to show cursor, hr %#x.\n", ret);
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flush_events();
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expect_pos = points;
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ret = SetCursorPos(50, 50);
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ok(ret, "Failed to set cursor position.\n");
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flush_events();
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IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
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flush_events();
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/* SetCursorPosition() eats duplicates. */
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IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
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flush_events();
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ret = SetCursorPos(100, 100);
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ok(ret, "Failed to set cursor position.\n");
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flush_events();
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/* Even if the position was set with SetCursorPos(). */
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IDirect3DDevice8_SetCursorPosition(device, 100, 100, 0);
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flush_events();
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IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
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flush_events();
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ret = SetCursorPos(150, 150);
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ok(ret, "Failed to set cursor position.\n");
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flush_events();
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IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
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flush_events();
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IDirect3DDevice8_SetCursorPosition(device, 150, 150, 0);
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flush_events();
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/* SetCursorPos() doesn't. */
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ret = SetCursorPos(150, 150);
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ok(ret, "Failed to set cursor position.\n");
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flush_events();
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ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
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expect_pos - points, expect_pos->x, expect_pos->y);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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DestroyWindow(window);
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UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL));
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if (d3d8)
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IDirect3D8_Release(d3d8);
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}
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static void test_states(void)
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{
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HRESULT hr;
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@ -2829,6 +2951,7 @@ START_TEST(device)
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test_refcount();
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test_mipmap_levels();
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test_cursor();
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test_cursor_pos();
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test_states();
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test_reset();
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test_scene();
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