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adapter_gl.c
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wined3d: Don't use separate GL contexts for different swapchains.
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2022-11-30 20:38:27 +01:00 |
adapter_vk.c
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wined3d: Pass a draw count of 1 to Vulkan indirect draw commands.
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2022-09-13 22:07:22 +02:00 |
arb_program_shader.c
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wined3d: Set flag types to uint32_t (internal definitions).
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2022-11-28 11:33:08 +01:00 |
ati_fragment_shader.c
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wined3d: Change return value for *get_emul_mask() to unsigned int.
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2022-11-23 11:00:16 +01:00 |
buffer.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
context.c
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context_gl.c
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wined3d: Don't use separate GL contexts for different swapchains.
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2022-11-30 20:38:27 +01:00 |
context_vk.c
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wined3d: Use I width modifier for debug traces on DWORD_PTR.
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2022-10-10 11:15:01 +02:00 |
cs.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
device.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
directx.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Set flag types to uint32_t (internal definitions).
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2022-11-28 11:33:08 +01:00 |
Makefile.in
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wined3d: Don't use __wine_get_wgl_driver.
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2022-07-15 20:17:22 +02:00 |
nvidia_texture_shader.c
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wined3d: Change return value for *get_emul_mask() to unsigned int.
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2022-11-23 11:00:16 +01:00 |
palette.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
query.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
resource.c
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wined3d: Set flag types to uint32_t (external definitions).
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2022-11-28 11:33:01 +01:00 |
sampler.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
shader.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Use I width modifier for debug traces on DWORD_PTR.
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2022-10-10 11:15:01 +02:00 |
shader_spirv.c
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wined3d: Change return value for *get_emul_mask() to unsigned int.
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2022-11-23 11:00:16 +01:00 |
state.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
stateblock.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
surface.c
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wined3d: Set flag types to uint32_t (internal definitions).
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2022-11-28 11:33:08 +01:00 |
swapchain.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
texture.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
utils.c
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wined3d: Set location types to uint32_t.
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2022-11-28 11:33:21 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
view.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
wined3d.spec
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wined3d: Factor out and expose functions to map/unmap wined3d_streaming_buffer.
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2022-11-24 09:19:52 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Set flag types to uint32_t (external definitions).
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2022-11-28 11:33:01 +01:00 |
wined3d_private.h
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wined3d: Don't use separate GL contexts for different swapchains.
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2022-11-30 20:38:27 +01:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Don't use vulkan_driver.h.
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2022-07-15 20:17:21 +02:00 |