wine/dlls/wined3d
Zebediah Figura c7d8a1b47a wined3d: Directly call wined3d_texture_create() to create swapchain textures.
Get rid of the create_swapchain_texture callback.
2023-05-04 18:44:48 +02:00
..
adapter_gl.c
adapter_vk.c wined3d: Disable shaderTessellationAndGeometryPointSize. 2023-04-18 16:48:18 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Fall back to general layout if necessary. 2023-04-19 14:19:22 +02:00
cs.c
device.c wined3d: Directly call wined3d_texture_create() to create swapchain textures. 2023-05-04 18:44:48 +02:00
directx.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Sync depth stencils to both early and late depth test. 2023-04-19 14:19:16 +02:00
sampler.c
shader.c wined3d: Add a comment about mismatched samplers. 2023-04-28 20:55:14 +02:00
shader_sm1.c
shader_sm4.c wined3d: Implement shader_extract_from_dxbc() on top of vkd3d_shader_parse_dxbc(). 2023-04-19 14:19:31 +02:00
shader_spirv.c wined3d: Disable shaderTessellationAndGeometryPointSize. 2023-04-18 16:48:18 +02:00
state.c
stateblock.c
surface.c
swapchain.c wined3d: Directly call wined3d_texture_create() to create swapchain textures. 2023-05-04 18:44:48 +02:00
texture.c wined3d: Fall back to general layout if necessary. 2023-04-19 14:19:22 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Fall back to general layout if necessary. 2023-04-19 14:19:22 +02:00
wined3d.spec wined3d: Allow retrieving the frontbuffer from a wined3d swapchain. 2023-04-18 16:48:17 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Fall back to general layout if necessary. 2023-04-19 14:19:22 +02:00
wined3d_shaders.h
wined3d_vk.h