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adapter_gl.c
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wined3d: Recognize AMD as a vendor string.
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2022-12-19 11:10:34 +01:00 |
adapter_vk.c
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wined3d: Disable shaderTessellationAndGeometryPointSize.
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2023-04-18 16:48:18 +02:00 |
arb_program_shader.c
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wined3d: Use wined3d_get_line() in shader_arb_compile().
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2023-03-14 14:24:59 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Always bind to GL_ELEMENT_ARRAY_BUFFER if the bind flags include WINED3D_BIND_INDEX_BUFFER.
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2022-12-14 14:35:19 +01:00 |
context.c
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context_gl.c
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wined3d: Do not use glFramebufferTexture() to bind array RTVs with an array size of one.
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2023-04-07 17:05:52 +02:00 |
context_vk.c
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wined3d: Fall back to general layout if necessary.
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2023-04-19 14:19:22 +02:00 |
cs.c
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wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock().
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2023-02-06 10:12:02 +01:00 |
device.c
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wined3d: Move the WINED3D_RS_ENABLEADAPTIVETESSELLATION stub to wined3d_device_apply_stateblock.
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2023-03-24 16:06:08 +01:00 |
directx.c
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wined3d: Add GPU information for AMD Raphael.
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2023-04-07 20:54:52 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Move the WINED3D_RS_TWEENFACTOR stub to wined3d_device_apply_stateblock.
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2023-03-21 20:39:42 +01:00 |
Makefile.in
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Sync depth stencils to both early and late depth test.
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2023-04-19 14:19:16 +02:00 |
sampler.c
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shader.c
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wined3d: Use vkd3d-shader to disassemble shaders.
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2023-03-16 17:38:17 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Implement shader_extract_from_dxbc() on top of vkd3d_shader_parse_dxbc().
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2023-04-19 14:19:31 +02:00 |
shader_spirv.c
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wined3d: Disable shaderTessellationAndGeometryPointSize.
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2023-04-18 16:48:18 +02:00 |
state.c
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wined3d: Move the WINED3D_RS_ENABLEADAPTIVETESSELLATION stub to wined3d_device_apply_stateblock.
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2023-03-24 16:06:08 +01:00 |
stateblock.c
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wined3d: Enable long integral types in stateblock.c.
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2022-12-09 17:52:25 +01:00 |
surface.c
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swapchain.c
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wined3d: Allow retrieving the frontbuffer from a wined3d swapchain.
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2023-04-18 16:48:17 +02:00 |
texture.c
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wined3d: Fall back to general layout if necessary.
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2023-04-19 14:19:22 +02:00 |
utils.c
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wined3d: Make video memory accounting a per-resource flag.
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2023-03-28 11:43:38 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Fall back to general layout if necessary.
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2023-04-19 14:19:22 +02:00 |
wined3d.spec
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wined3d: Allow retrieving the frontbuffer from a wined3d swapchain.
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2023-04-18 16:48:17 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Fall back to general layout if necessary.
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2023-04-19 14:19:22 +02:00 |
wined3d_shaders.h
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wined3d_vk.h
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