wine/dlls/wined3d
2023-04-19 14:19:31 +02:00
..
adapter_gl.c wined3d: Recognize AMD as a vendor string. 2022-12-19 11:10:34 +01:00
adapter_vk.c wined3d: Disable shaderTessellationAndGeometryPointSize. 2023-04-18 16:48:18 +02:00
arb_program_shader.c wined3d: Use wined3d_get_line() in shader_arb_compile(). 2023-03-14 14:24:59 +01:00
ati_fragment_shader.c
buffer.c wined3d: Always bind to GL_ELEMENT_ARRAY_BUFFER if the bind flags include WINED3D_BIND_INDEX_BUFFER. 2022-12-14 14:35:19 +01:00
context.c
context_gl.c wined3d: Do not use glFramebufferTexture() to bind array RTVs with an array size of one. 2023-04-07 17:05:52 +02:00
context_vk.c wined3d: Fall back to general layout if necessary. 2023-04-19 14:19:22 +02:00
cs.c wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock(). 2023-02-06 10:12:02 +01:00
device.c wined3d: Move the WINED3D_RS_ENABLEADAPTIVETESSELLATION stub to wined3d_device_apply_stateblock. 2023-03-24 16:06:08 +01:00
directx.c wined3d: Add GPU information for AMD Raphael. 2023-04-07 20:54:52 +02:00
gl_compat.c
glsl_shader.c wined3d: Move the WINED3D_RS_TWEENFACTOR stub to wined3d_device_apply_stateblock. 2023-03-21 20:39:42 +01:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Sync depth stencils to both early and late depth test. 2023-04-19 14:19:16 +02:00
sampler.c
shader.c wined3d: Use vkd3d-shader to disassemble shaders. 2023-03-16 17:38:17 +01:00
shader_sm1.c
shader_sm4.c wined3d: Implement shader_extract_from_dxbc() on top of vkd3d_shader_parse_dxbc(). 2023-04-19 14:19:31 +02:00
shader_spirv.c wined3d: Disable shaderTessellationAndGeometryPointSize. 2023-04-18 16:48:18 +02:00
state.c wined3d: Move the WINED3D_RS_ENABLEADAPTIVETESSELLATION stub to wined3d_device_apply_stateblock. 2023-03-24 16:06:08 +01:00
stateblock.c wined3d: Enable long integral types in stateblock.c. 2022-12-09 17:52:25 +01:00
surface.c
swapchain.c wined3d: Allow retrieving the frontbuffer from a wined3d swapchain. 2023-04-18 16:48:17 +02:00
texture.c wined3d: Fall back to general layout if necessary. 2023-04-19 14:19:22 +02:00
utils.c wined3d: Make video memory accounting a per-resource flag. 2023-03-28 11:43:38 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Fall back to general layout if necessary. 2023-04-19 14:19:22 +02:00
wined3d.spec wined3d: Allow retrieving the frontbuffer from a wined3d swapchain. 2023-04-18 16:48:17 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Fall back to general layout if necessary. 2023-04-19 14:19:22 +02:00
wined3d_shaders.h
wined3d_vk.h