wine/dlls/d3d8/tests
Stefan Dösinger 3ba0872239 d3d8/tests: Work around a r500 Windows point sprite bug.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:22:44 +01:00
..
device.c d3d8: Do not decrease swapchain surface refcount when it is already 0. 2017-02-13 18:50:12 +01:00
Makefile.in
stateblock.c d3d8: Avoid shift overflow in render_state_test_data_init. 2015-09-08 21:59:17 +09:00
visual.c d3d8/tests: Work around a r500 Windows point sprite bug. 2017-02-21 17:22:44 +01:00