d3d8: Do not decrease swapchain surface refcount when it is already 0.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-13 13:07:36 +01:00 committed by Alexandre Julliard
parent 1860208f5f
commit 2b921fed4b
2 changed files with 25 additions and 9 deletions

View file

@ -90,6 +90,12 @@ static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
return IDirect3DBaseTexture8_Release(&surface->texture->IDirect3DBaseTexture8_iface);
}
if (!surface->resource.refcount)
{
WARN("Surface does not have any references.\n");
return 0;
}
refcount = InterlockedDecrement(&surface->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);

View file

@ -515,10 +515,10 @@ static void test_refcount(void)
*/
hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget);
CHECK_CALL(hr, "GetRenderTarget", device, ++refcount);
if(pRenderTarget)
if (pRenderTarget)
{
CHECK_SURFACE_CONTAINER(pRenderTarget, IID_IDirect3DDevice8, device);
CHECK_REFCOUNT( pRenderTarget, 1);
CHECK_REFCOUNT(pRenderTarget, 1);
CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
CHECK_REFCOUNT(device, refcount);
@ -527,7 +527,7 @@ static void test_refcount(void)
hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget);
CHECK_CALL(hr, "GetRenderTarget", device, refcount);
CHECK_REFCOUNT( pRenderTarget, 2);
CHECK_REFCOUNT(pRenderTarget, 2);
CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
CHECK_REFCOUNT(device, --refcount);
@ -537,26 +537,30 @@ static void test_refcount(void)
CHECK_REFCOUNT(device, ++refcount);
CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
CHECK_REFCOUNT(device, --refcount);
CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
}
/* Render target and back buffer are identical. */
hr = IDirect3DDevice8_GetBackBuffer(device, 0, 0, &pBackBuffer);
CHECK_CALL(hr, "GetBackBuffer", device, ++refcount);
if(pBackBuffer)
if (pBackBuffer)
{
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
pRenderTarget, pBackBuffer);
pRenderTarget, pBackBuffer);
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
pBackBuffer = NULL;
}
CHECK_REFCOUNT(device, --refcount);
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &pStencilSurface);
CHECK_CALL(hr, "GetDepthStencilSurface", device, ++refcount);
if(pStencilSurface)
if (pStencilSurface)
{
CHECK_SURFACE_CONTAINER(pStencilSurface, IID_IDirect3DDevice8, device);
CHECK_REFCOUNT( pStencilSurface, 1);
CHECK_REFCOUNT(pStencilSurface, 1);
CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
CHECK_REFCOUNT(device, refcount);
@ -571,6 +575,8 @@ static void test_refcount(void)
CHECK_REFCOUNT(device, ++refcount);
CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
CHECK_REFCOUNT(device, --refcount);
CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
pStencilSurface = NULL;
}
@ -729,6 +735,8 @@ static void test_refcount(void)
CHECK_REFCOUNT(device, ++refcount);
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
CHECK_REFCOUNT(device, --refcount);
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
pBackBuffer = NULL;
}
CHECK_REFCOUNT( pSwapChain, 1);
@ -752,12 +760,14 @@ static void test_refcount(void)
* Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget2);
CHECK_CALL(hr, "GetRenderTarget", device, ++refcount);
if(pRenderTarget2)
if (pRenderTarget2)
{
CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
pRenderTarget, pRenderTarget2);
pRenderTarget, pRenderTarget2);
CHECK_REFCOUNT(device, --refcount);
CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
pRenderTarget2 = NULL;
}
pRenderTarget = NULL;