wine/dlls/wined3d
2024-02-16 16:43:18 +01:00
..
adapter_gl.c d3d11: Report support for shader stencil export if available. 2024-01-26 23:47:04 +01:00
adapter_vk.c wined3d: Enable EXT_extended_dynamic_state. 2024-02-16 16:43:18 +01:00
arb_program_shader.c wined3d/arb: Move fragment program compilation from fragment_prog_arbfp() to arbfp_apply_draw_state(). 2024-02-16 16:43:18 +01:00
ati_fragment_shader.c wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
buffer.c wined3d: Do not track dirty ranges for buffers without WINED3D_BUFFER_USE_BO. 2023-10-18 14:01:57 +02:00
context.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
context_gl.c wined3d: Merge shader_load_constants() into shader_select(). 2024-02-16 16:43:18 +01:00
context_vk.c wined3d: Use dynamic state for depth/stencil state if possible. 2024-02-16 16:43:18 +01:00
cs.c wined3d: Hook up push constants for Vulkan. 2024-01-19 21:17:35 +01:00
device.c wined3d: Move state objects from state.c to device.c. 2024-02-05 12:38:41 +01:00
directx.c d3d11: Report support for shader stencil export if available. 2024-01-26 23:47:04 +01:00
ffp_gl.c wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
gl_compat.c
glsl_shader.c wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
Makefile.in wined3d: Rename state.c to ffp_gl.c. 2024-02-05 12:38:43 +01:00
nvidia_texture_shader.c wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
palette.c
query.c
resource.c wined3d: Store the resource heap memory pointer separately. 2023-12-20 22:20:49 +01:00
sampler.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
shader.c wined3d: Pass a wined3d_state pointer to the vp_enable() and fp_enable() methods. 2024-02-16 16:43:18 +01:00
shader_sm1.c
shader_sm4.c wined3d: Implement shader stencil export for GL. 2024-01-26 23:47:04 +01:00
shader_spirv.c wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
stateblock.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
surface.c
swapchain.c wined3d: Fix a use after free (Coverity). 2023-11-27 22:39:51 +01:00
texture.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
utils.c wined3d/glsl: Pass through the specular varying when SPECULARENABLE is FALSE. 2024-02-06 16:36:19 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Expose the image view usage for non-default views. 2024-01-26 18:11:51 +01:00
wined3d.spec d3d9: Upload mapped dynamic vertex and index buffers before every draw. 2023-12-04 22:10:22 +01:00
wined3d_gl.h wined3d: Implement shader stencil export for GL. 2024-01-26 23:47:04 +01:00
wined3d_main.c wined3d: Don't override the default renderer in wined3d_dll_init(). 2023-10-26 15:28:00 -05:00
wined3d_private.h wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
wined3d_shaders.h
wined3d_vk.h wined3d: Use dynamic state for depth/stencil state if possible. 2024-02-16 16:43:18 +01:00