wine/dlls/wined3d
Zebediah Figura d163ef089e wined3d: Do not load UAV locations when clearing if not necessary.
Don't load the buffer location if we are clearing the whole buffer, and never
load the texture location (for Vulkan; GL already did this). Only prepare them
instead.
2023-08-02 19:58:23 +09:00
..
adapter_gl.c wined3d: Pass map flags to wined3d_context_copy_bo_address(). 2023-08-02 19:58:18 +09:00
adapter_vk.c wined3d: Pass map flags to wined3d_context_copy_bo_address(). 2023-08-02 19:58:18 +09:00
arb_program_shader.c wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl. 2023-07-27 11:54:21 +09:00
ati_fragment_shader.c
buffer.c wined3d: Do not load UAV locations when clearing if not necessary. 2023-08-02 19:58:23 +09:00
context.c
context_gl.c wined3d: Pass map flags to wined3d_context_copy_bo_address(). 2023-08-02 19:58:18 +09:00
context_vk.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
cs.c wined3d: Avoid uploading deferred context maps more than once. 2023-08-02 19:58:18 +09:00
device.c wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl. 2023-07-27 11:54:21 +09:00
directx.c wined3d: Pass map flags to wined3d_context_copy_bo_address(). 2023-08-02 19:58:18 +09:00
gl_compat.c
glsl_shader.c wined3d: Use ffp_normalize in shader_glsl_ffp_vertex_lighting_footer. 2023-08-01 21:57:47 +09:00
Makefile.in
nvidia_texture_shader.c wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl. 2023-07-27 11:54:21 +09:00
palette.c
query.c wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl. 2023-07-27 11:54:21 +09:00
resource.c wined3d: Track WINED3D_GL_NORMALIZED_TEXRECT in struct wined3d_d3d_info as well. 2023-07-27 11:54:21 +09:00
sampler.c wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl. 2023-07-27 11:54:21 +09:00
shader.c wined3d: Use the varying count from struct wined3d_d3d_info in pixel_shader_init(). 2023-07-27 11:54:21 +09:00
shader_sm1.c
shader_sm4.c wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc. 2023-06-27 11:51:36 +02:00
shader_spirv.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
state.c wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl. 2023-07-27 11:54:21 +09:00
stateblock.c wined3d: Store push constants in wined3d_buffers in struct wined3d_state. 2023-07-27 11:54:21 +09:00
surface.c
swapchain.c wined3d: Store the sample count in struct wined3d_d3d_info. 2023-07-27 11:54:21 +09:00
texture.c wined3d: Pass map flags to wined3d_context_copy_bo_address(). 2023-08-02 19:58:18 +09:00
utils.c wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl. 2023-07-27 11:54:21 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Do not load UAV locations when clearing if not necessary. 2023-08-02 19:58:23 +09:00
wined3d.spec wined3d: Add helpers to retrieve shader constants from a wined3d_stateblock. 2023-07-27 11:54:21 +09:00
wined3d_gl.h wined3d: Move more miscellaneous GL declarations to wined3d_gl.h. 2023-08-02 19:57:58 +09:00
wined3d_main.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
wined3d_private.h wined3d: Do not load UAV locations when clearing if not necessary. 2023-08-02 19:58:23 +09:00
wined3d_shaders.h
wined3d_vk.h wined3d: Pass map flags to wined3d_context_copy_bo_address(). 2023-08-02 19:58:18 +09:00