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![]() So that we can allow setting the sub resource and parent ops not from the texture_sub_resource_created() callback, and also that we can "detach" a wined3d surface from ddraw after creating it, so that we can recreate the backing wined3d texture, viz. in SetSurfaceDesc(). |
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.. | ||
tests | ||
clipper.c | ||
ddraw.c | ||
ddraw.spec | ||
ddraw_classes.idl | ||
ddraw_private.h | ||
device.c | ||
executebuffer.c | ||
light.c | ||
main.c | ||
Makefile.in | ||
material.c | ||
palette.c | ||
surface.c | ||
utils.c | ||
version.rc | ||
vertexbuffer.c | ||
viewport.c |