wine/dlls/ddraw
Zebediah Figura 4f8635bd78 wined3d: Pass parent ops to wined3d_texture_set_sub_resource_parent().
So that we can allow setting the sub resource and parent ops not from the
texture_sub_resource_created() callback, and also that we can "detach" a wined3d
surface from ddraw after creating it, so that we can recreate the backing
wined3d texture, viz. in SetSurfaceDesc().
2023-03-22 20:03:51 +01:00
..
tests winex11: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough. 2023-03-09 15:02:46 +01:00
clipper.c
ddraw.c ddraw: Do not report D3DDEVCAPS_HWRASTERIZATION for RGB emulation device. 2023-01-24 20:42:10 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Rename "is_complex_root" to "is_root". 2023-03-14 14:24:59 +01:00
device.c ddraw: Sync draw textures even for hardware device. 2022-12-06 17:04:50 +01:00
executebuffer.c
light.c
main.c
Makefile.in
material.c
palette.c
surface.c wined3d: Pass parent ops to wined3d_texture_set_sub_resource_parent(). 2023-03-22 20:03:51 +01:00
utils.c
version.rc
vertexbuffer.c
viewport.c