ddraw: Rename "is_complex_root" to "is_root".

"is_complex_root" is somewhat misleading, given that it is TRUE for surfaces with no attached surfaces.
This commit is contained in:
Zebediah Figura 2022-12-22 17:05:40 -06:00 committed by Alexandre Julliard
parent 916904f49f
commit 0fb06e8ac7
2 changed files with 6 additions and 6 deletions

View file

@ -206,7 +206,7 @@ struct ddraw_surface
/* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
* but no pointer to prevent temptations to traverse it in the wrong direction.
*/
unsigned int is_complex_root : 1;
unsigned int is_root : 1;
unsigned int is_lost : 1;
unsigned int sysmem_fallback : 1;

View file

@ -579,7 +579,7 @@ static void ddraw_surface_cleanup(struct ddraw_surface *surface)
surf = surface->complex_array[i];
surface->complex_array[i] = NULL;
if (!surf->is_complex_root)
if (!surf->is_root)
{
struct ddraw_texture *texture = wined3d_texture_get_parent(surf->wined3d_texture);
struct wined3d_device *wined3d_device = texture->wined3d_device;
@ -629,7 +629,7 @@ static ULONG ddraw_surface_release_iface(struct ddraw_surface *This)
/* Complex attached surfaces are destroyed implicitly when the root is released */
wined3d_mutex_lock();
if(!This->is_complex_root)
if (!This->is_root)
{
WARN("(%p) Attempt to destroy a surface that is not a complex root\n", This);
wined3d_mutex_unlock();
@ -2628,7 +2628,7 @@ static HRESULT WINAPI ddraw_surface7_GetPriority(IDirectDrawSurface7 *iface, DWO
WARN("Called on offscreenplain surface, returning DDERR_INVALIDOBJECT.\n");
hr = DDERR_INVALIDOBJECT;
}
else if (!(surface->surface_desc.ddsCaps.dwCaps2 & managed) || !surface->is_complex_root)
else if (!(surface->surface_desc.ddsCaps.dwCaps2 & managed) || !surface->is_root)
{
WARN("Called on non-managed texture or non-root surface, returning DDERR_INVALIDPARAMS.\n");
hr = DDERR_INVALIDPARAMS;
@ -5001,7 +5001,7 @@ static HRESULT ddraw_surface_set_color_key(struct ddraw_surface *surface, DWORD
}
}
if (surface->is_complex_root)
if (surface->is_root)
hr = ddraw_surface_set_wined3d_textures_colour_key(surface, flags,
color_key ? (struct wined3d_color_key *)&fixed_color_key : NULL);
@ -6641,7 +6641,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
root = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0);
root->is_complex_root = TRUE;
root->is_root = TRUE;
root->sysmem_fallback = sysmem_fallback;
texture->root = root;
wined3d_device_incref(texture->wined3d_device = ddraw->wined3d_device);