wine/dlls/windows.gaming.input
Rémi Bernon 2692e59f46 windows.gaming.input: Implement stub IGamepad2 interface.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
2022-06-08 15:04:56 +02:00
..
tests
async.c windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages. 2022-06-08 15:04:55 +02:00
classes.idl
condition_effect.c
constant_effect.c
controller.c windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages. 2022-06-08 15:04:55 +02:00
event_handlers.c
force_feedback.c
gamepad.c windows.gaming.input: Implement stub IGamepad2 interface. 2022-06-08 15:04:56 +02:00
main.c
Makefile.in
manager.c
periodic_effect.c
private.h
provider.c
provider.idl
racing_wheel.c windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages. 2022-06-08 15:04:55 +02:00
ramp_effect.c
vector.c windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages. 2022-06-08 15:04:55 +02:00
windows.gaming.input.spec