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tests
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d2d1: Use D2D1_ALPHA_MODE_IGNORE if D2D1_ALPHA_MODE_UNKNOWN is used for creating hwnd render targets.
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2022-11-07 21:13:31 +01:00 |
bitmap.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
bitmap_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
brush.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
command_list.c
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d2d1/commandlist: Implement layer commands.
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2022-08-09 15:53:27 +02:00 |
d2d1.spec
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d2d1_private.h
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d2d1: Update to ID2D1Device1.
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2022-10-31 12:04:43 +01:00 |
dc_render_target.c
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d2d1: Test device context type in BindDC().
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2022-10-25 10:58:18 +02:00 |
device.c
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d2d1: Implement ID2D1Device1::CreateDeviceContext.
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2022-10-31 12:04:45 +01:00 |
effect.c
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d2d1/effect: Keep builtin effects in the same list as the custom once.
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2022-07-05 12:34:03 +02:00 |
factory.c
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d2d1: Update to ID2D1Device1.
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2022-10-31 12:04:43 +01:00 |
geometry.c
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d2d1: Use a gcc pragma instead of a compiler flag for -fexcess-precision.
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2022-10-14 18:03:25 +02:00 |
hwnd_render_target.c
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d2d1: Use D2D1_ALPHA_MODE_IGNORE if D2D1_ALPHA_MODE_UNKNOWN is used for creating hwnd render targets.
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2022-11-07 21:13:31 +01:00 |
layer.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
Makefile.in
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d2d1: Use a gcc pragma instead of a compiler flag for -fexcess-precision.
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2022-10-14 18:03:25 +02:00 |
mesh.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
state_block.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
stroke.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
version.rc
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wic_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |