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![Zebediah Figura](/assets/img/avatar_default.png)
Suggested by Paul Gofman. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
337 lines
9.7 KiB
C
337 lines
9.7 KiB
C
/*
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* Direct3D 9
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "initguid.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static int D3DPERF_event_level = 0;
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void WINAPI DebugSetMute(void) {
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/* nothing to do */
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}
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IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
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{
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struct d3d9 *object;
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TRACE("sdk_version %#x.\n", sdk_version);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return NULL;
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if (!d3d9_init(object, FALSE))
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{
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WARN("Failed to initialize d3d9.\n");
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heap_free(object);
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return NULL;
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}
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TRACE("Created d3d9 object %p.\n", object);
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return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
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}
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HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
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{
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struct d3d9 *object;
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TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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if (!d3d9_init(object, TRUE))
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{
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WARN("Failed to initialize d3d9.\n");
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heap_free(object);
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return D3DERR_NOTAVAILABLE;
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}
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TRACE("Created d3d9 object %p.\n", object);
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*d3d9ex = &object->IDirect3D9Ex_iface;
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return D3D_OK;
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}
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/* The callback is called on any error encountered during validation, including
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* improper IDirect3DShaderValidator9 method calls.
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* - "file" and "line" are passed through directly from Instruction(). "line"
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* is provably 32-bit, as 64-bit values passed to Instruction() will be
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* truncated.
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* - "arg3" has been observed to be at least 0, 2, and 6. The integer size is
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* not known.
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* - "message_id" is a numeric error code. fxc.exe adds 5000 before printing
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* it. The integer size is not known.
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* - "context" is passed through directly from Begin().
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*
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* Improper calls to IDirect3DShaderValidator9 methods, or other errors not
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* generated by specific Instruction() calls, yield NULL as the file, and
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* either 0 or -1 as the line.
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*
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* The callback return type is not known, but programs (fxc.exe, The Sims 2)
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* seem to consistently return 0.
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*
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* The interface and method names below are derived from the messages that
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* native d3d9 prints on said improper method calls.
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*
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* Calls to Begin(), Instruction(), End() have been observed to return S_OK and
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* E_FAIL. E_FAIL is not always returned if an error message is handed to the
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* callback. */
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typedef HRESULT (WINAPI *shader_validator_cb)(const char *file, int line,
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DWORD_PTR arg3, DWORD_PTR message_id, const char *message, void *context);
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typedef struct IDirect3DShaderValidator9 IDirect3DShaderValidator9;
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struct IDirect3DShaderValidator9Vtbl
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{
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HRESULT (WINAPI *QueryInterface)(IDirect3DShaderValidator9 *iface, REFIID iid, void **out);
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ULONG (WINAPI *AddRef)(IDirect3DShaderValidator9 *iface);
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ULONG (WINAPI *Release)(IDirect3DShaderValidator9 *iface);
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HRESULT (WINAPI *Begin)(IDirect3DShaderValidator9 *iface,
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shader_validator_cb callback, void *context, DWORD_PTR arg3);
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HRESULT (WINAPI *Instruction)(IDirect3DShaderValidator9 *iface,
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const char *file, int line, const DWORD *tokens, DWORD token_count);
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HRESULT (WINAPI *End)(IDirect3DShaderValidator9 *iface);
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};
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struct IDirect3DShaderValidator9
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{
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const struct IDirect3DShaderValidator9Vtbl *vtbl;
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};
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static HRESULT WINAPI shader_validator_QueryInterface(IDirect3DShaderValidator9 *iface, REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI shader_validator_AddRef(IDirect3DShaderValidator9 *iface)
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{
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TRACE("iface %p.\n", iface);
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return 2;
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}
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static ULONG WINAPI shader_validator_Release(IDirect3DShaderValidator9 *iface)
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{
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TRACE("iface %p.\n", iface);
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return 1;
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}
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/* The size and type of the third argument is not known. The Sims 2 passes 0;
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* fxc.exe passes 1. */
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static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
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shader_validator_cb callback, void *context, DWORD_PTR arg3)
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{
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WARN("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
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return S_OK;
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}
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/* - "file" and "line" are passed directly through to the callback.
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* - "tokens" comprises a single instruction; the caller must determine its
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* length.
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* - "token_count" is in DWORDs. */
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static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface,
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const char *file, int line, const DWORD *tokens, DWORD token_count)
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{
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WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
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iface, debugstr_a(file), line, tokens, token_count);
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return S_OK;
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}
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static HRESULT WINAPI shader_validator_End(IDirect3DShaderValidator9 *iface)
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{
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WARN("iface %p, stub!\n", iface);
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return S_OK;
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}
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static const struct IDirect3DShaderValidator9Vtbl shader_validator_vtbl =
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{
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shader_validator_QueryInterface,
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shader_validator_AddRef,
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shader_validator_Release,
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shader_validator_Begin,
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shader_validator_Instruction,
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shader_validator_End,
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};
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static IDirect3DShaderValidator9 shader_validator = {&shader_validator_vtbl};
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IDirect3DShaderValidator9 * WINAPI Direct3DShaderValidatorCreate9(void)
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{
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FIXME("Returning stub validator %p.\n", &shader_validator);
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return &shader_validator;
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}
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/***********************************************************************
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* D3DPERF_BeginEvent (D3D9.@)
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*/
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int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
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{
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TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));
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return D3DPERF_event_level++;
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}
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/***********************************************************************
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* D3DPERF_EndEvent (D3D9.@)
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*/
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int WINAPI D3DPERF_EndEvent(void) {
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TRACE("(void) : stub\n");
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return --D3DPERF_event_level;
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}
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/***********************************************************************
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* D3DPERF_GetStatus (D3D9.@)
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*/
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DWORD WINAPI D3DPERF_GetStatus(void) {
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FIXME("(void) : stub\n");
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return 0;
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}
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/***********************************************************************
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* D3DPERF_SetOptions (D3D9.@)
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*
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*/
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void WINAPI D3DPERF_SetOptions(DWORD options)
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{
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FIXME("(%#x) : stub\n", options);
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}
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/***********************************************************************
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* D3DPERF_QueryRepeatFrame (D3D9.@)
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*/
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BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
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FIXME("(void) : stub\n");
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return FALSE;
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}
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/***********************************************************************
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* D3DPERF_SetMarker (D3D9.@)
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*/
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void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
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{
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FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
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}
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/***********************************************************************
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* D3DPERF_SetRegion (D3D9.@)
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*/
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void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
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{
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FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
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}
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void d3d9_resource_cleanup(struct d3d9_resource *resource)
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{
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wined3d_private_store_cleanup(&resource->private_store);
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}
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HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid)
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{
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struct wined3d_private_data *entry;
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wined3d_mutex_lock();
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entry = wined3d_private_store_get_private_data(&resource->private_store, guid);
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if (!entry)
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{
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wined3d_mutex_unlock();
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return D3DERR_NOTFOUND;
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}
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wined3d_private_store_free_private_data(&resource->private_store, entry);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
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void *data, DWORD *data_size)
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{
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const struct wined3d_private_data *stored_data;
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DWORD size_in;
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HRESULT hr;
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wined3d_mutex_lock();
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stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
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if (!stored_data)
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{
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hr = D3DERR_NOTFOUND;
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goto done;
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}
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size_in = *data_size;
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*data_size = stored_data->size;
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if (!data)
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{
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hr = D3D_OK;
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goto done;
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}
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if (size_in < stored_data->size)
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{
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hr = D3DERR_MOREDATA;
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goto done;
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}
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if (stored_data->flags & WINED3DSPD_IUNKNOWN)
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IUnknown_AddRef(stored_data->content.object);
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memcpy(data, stored_data->content.data, stored_data->size);
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hr = D3D_OK;
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done:
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wined3d_mutex_unlock();
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return hr;
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}
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void d3d9_resource_init(struct d3d9_resource *resource)
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{
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resource->refcount = 1;
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wined3d_private_store_init(&resource->private_store);
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}
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HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
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const void *data, DWORD data_size, DWORD flags)
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{
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HRESULT hr;
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wined3d_mutex_lock();
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hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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