wine/dlls/d3d8
Stefan Dösinger 3ba0872239 d3d8/tests: Work around a r500 Windows point sprite bug.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:22:44 +01:00
..
tests d3d8/tests: Work around a r500 Windows point sprite bug. 2017-02-21 17:22:44 +01:00
buffer.c d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock(). 2016-08-29 17:55:23 +09:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c
d3d8_private.h d3d8: Allocate WINED3DCAPS on stack. 2017-02-20 17:23:05 +01:00
device.c d3d8: Allocate WINED3DCAPS on stack. 2017-02-20 17:23:05 +01:00
directx.c d3d8: Allocate WINED3DCAPS on stack. 2017-02-20 17:23:05 +01:00
Makefile.in
shader.c wined3d: Explicitly pass the byte-code format to shader creation functions (AFL). 2017-02-21 08:44:15 +01:00
surface.c d3d8: Do not decrease swapchain surface refcount when it is already 0. 2017-02-13 18:50:12 +01:00
swapchain.c
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c