wine/dlls/d3d8
Francois Gouget d3c32ccfe1 d3d8/tests: Remove an unused call to IDirect3D8_GetAdapterDisplayMode().
It is no longer used now that test_fpu_setup() uses create_device().
2023-03-14 18:34:34 +01:00
..
tests d3d8/tests: Remove an unused call to IDirect3D8_GetAdapterDisplayMode(). 2023-03-14 18:34:34 +01:00
buffer.c d3d8: Filter out redundant buffer discards. 2023-01-06 13:39:45 +01:00
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Filter out redundant buffer discards. 2023-01-06 13:39:45 +01:00
device.c d3d8: Filter out redundant buffer discards. 2023-01-06 13:39:45 +01:00
directx.c wined3d: Introduce a new flag to indicate that indirect draws won't be used. 2022-11-14 13:13:01 +01:00
Makefile.in d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
shader.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
surface.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
swapchain.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
texture.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
version.rc
vertexdeclaration.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
volume.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00