mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-01 18:43:37 +00:00
657 lines
21 KiB
C
657 lines
21 KiB
C
/* WinRT Windows.Gaming.Input implementation
|
|
*
|
|
* Copyright 2021 Rémi Bernon for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "private.h"
|
|
#include "provider.h"
|
|
|
|
#include "wine/debug.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(input);
|
|
|
|
static CRITICAL_SECTION gamepad_cs;
|
|
static CRITICAL_SECTION_DEBUG gamepad_cs_debug =
|
|
{
|
|
0, 0, &gamepad_cs,
|
|
{ &gamepad_cs_debug.ProcessLocksList, &gamepad_cs_debug.ProcessLocksList },
|
|
0, 0, { (DWORD_PTR)(__FILE__ ": gamepad_cs") }
|
|
};
|
|
static CRITICAL_SECTION gamepad_cs = { &gamepad_cs_debug, -1, 0, 0, 0, 0 };
|
|
|
|
static IVector_Gamepad *gamepads;
|
|
static struct list gamepad_added_handlers = LIST_INIT( gamepad_added_handlers );
|
|
static struct list gamepad_removed_handlers = LIST_INIT( gamepad_removed_handlers );
|
|
|
|
static HRESULT init_gamepads(void)
|
|
{
|
|
static const struct vector_iids iids =
|
|
{
|
|
.vector = &IID_IVector_Gamepad,
|
|
.view = &IID_IVectorView_Gamepad,
|
|
.iterable = &IID_IIterable_Gamepad,
|
|
.iterator = &IID_IIterator_Gamepad,
|
|
};
|
|
HRESULT hr;
|
|
|
|
EnterCriticalSection( &gamepad_cs );
|
|
if (gamepads) hr = S_OK;
|
|
else hr = vector_create( &iids, (void **)&gamepads );
|
|
LeaveCriticalSection( &gamepad_cs );
|
|
|
|
return hr;
|
|
}
|
|
|
|
struct gamepad
|
|
{
|
|
IGameControllerImpl IGameControllerImpl_iface;
|
|
IGameControllerInputSink IGameControllerInputSink_iface;
|
|
IGamepad IGamepad_iface;
|
|
IGamepad2 IGamepad2_iface;
|
|
IGameController *IGameController_outer;
|
|
LONG ref;
|
|
|
|
IGameControllerProvider *provider;
|
|
IWineGameControllerProvider *wine_provider;
|
|
};
|
|
|
|
static inline struct gamepad *impl_from_IGameControllerImpl( IGameControllerImpl *iface )
|
|
{
|
|
return CONTAINING_RECORD( iface, struct gamepad, IGameControllerImpl_iface );
|
|
}
|
|
|
|
static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REFIID iid, void **out )
|
|
{
|
|
struct gamepad *impl = impl_from_IGameControllerImpl( iface );
|
|
|
|
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
|
|
|
|
if (IsEqualGUID( iid, &IID_IUnknown ) ||
|
|
IsEqualGUID( iid, &IID_IInspectable ) ||
|
|
IsEqualGUID( iid, &IID_IGameControllerImpl ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IGameControllerImpl_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID( iid, &IID_IGameControllerInputSink ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IGameControllerInputSink_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID( iid, &IID_IGamepad ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IGamepad_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID( iid, &IID_IGamepad2 ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IGamepad2_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
|
|
*out = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI controller_AddRef( IGameControllerImpl *iface )
|
|
{
|
|
struct gamepad *impl = impl_from_IGameControllerImpl( iface );
|
|
ULONG ref = InterlockedIncrement( &impl->ref );
|
|
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI controller_Release( IGameControllerImpl *iface )
|
|
{
|
|
struct gamepad *impl = impl_from_IGameControllerImpl( iface );
|
|
ULONG ref = InterlockedDecrement( &impl->ref );
|
|
|
|
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
|
|
|
|
if (!ref)
|
|
{
|
|
if (impl->wine_provider)
|
|
IWineGameControllerProvider_Release( impl->wine_provider );
|
|
IGameControllerProvider_Release( impl->provider );
|
|
free( impl );
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_GetIids( IGameControllerImpl *iface, ULONG *iid_count, IID **iids )
|
|
{
|
|
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_GetRuntimeClassName( IGameControllerImpl *iface, HSTRING *class_name )
|
|
{
|
|
return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_Gamepad,
|
|
ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_Gamepad),
|
|
class_name );
|
|
}
|
|
|
|
static HRESULT WINAPI controller_GetTrustLevel( IGameControllerImpl *iface, TrustLevel *trust_level )
|
|
{
|
|
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_Initialize( IGameControllerImpl *iface, IGameController *outer,
|
|
IGameControllerProvider *provider )
|
|
{
|
|
struct gamepad *impl = impl_from_IGameControllerImpl( iface );
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, outer %p, provider %p.\n", iface, outer, provider );
|
|
|
|
impl->IGameController_outer = outer;
|
|
IGameControllerProvider_AddRef( (impl->provider = provider) );
|
|
|
|
hr = IGameControllerProvider_QueryInterface( provider, &IID_IWineGameControllerProvider,
|
|
(void **)&impl->wine_provider );
|
|
if (FAILED(hr)) return hr;
|
|
|
|
EnterCriticalSection( &gamepad_cs );
|
|
if (SUCCEEDED(hr = init_gamepads()))
|
|
hr = IVector_Gamepad_Append( gamepads, &impl->IGamepad_iface );
|
|
LeaveCriticalSection( &gamepad_cs );
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const struct IGameControllerImplVtbl controller_vtbl =
|
|
{
|
|
controller_QueryInterface,
|
|
controller_AddRef,
|
|
controller_Release,
|
|
/* IInspectable methods */
|
|
controller_GetIids,
|
|
controller_GetRuntimeClassName,
|
|
controller_GetTrustLevel,
|
|
/* IGameControllerImpl methods */
|
|
controller_Initialize,
|
|
};
|
|
|
|
DEFINE_IINSPECTABLE_OUTER( input_sink, IGameControllerInputSink, struct gamepad, IGameController_outer )
|
|
|
|
static HRESULT WINAPI input_sink_OnInputResumed( IGameControllerInputSink *iface, UINT64 timestamp )
|
|
{
|
|
FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI input_sink_OnInputSuspended( IGameControllerInputSink *iface, UINT64 timestamp )
|
|
{
|
|
FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct IGameControllerInputSinkVtbl input_sink_vtbl =
|
|
{
|
|
input_sink_QueryInterface,
|
|
input_sink_AddRef,
|
|
input_sink_Release,
|
|
/* IInspectable methods */
|
|
input_sink_GetIids,
|
|
input_sink_GetRuntimeClassName,
|
|
input_sink_GetTrustLevel,
|
|
/* IGameControllerInputSink methods */
|
|
input_sink_OnInputResumed,
|
|
input_sink_OnInputSuspended,
|
|
};
|
|
|
|
DEFINE_IINSPECTABLE_OUTER( gamepad, IGamepad, struct gamepad, IGameController_outer )
|
|
|
|
static HRESULT WINAPI gamepad_get_Vibration( IGamepad *iface, struct GamepadVibration *value )
|
|
{
|
|
struct gamepad *impl = impl_from_IGamepad( iface );
|
|
struct WineGameControllerVibration vibration;
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, value %p.\n", iface, value );
|
|
|
|
if (FAILED(hr = IWineGameControllerProvider_get_Vibration( impl->wine_provider, &vibration ))) return hr;
|
|
|
|
value->LeftMotor = vibration.rumble / 65535.;
|
|
value->RightMotor = vibration.buzz / 65535.;
|
|
value->LeftTrigger = vibration.left / 65535.;
|
|
value->RightTrigger = vibration.right / 65535.;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI gamepad_put_Vibration( IGamepad *iface, struct GamepadVibration value )
|
|
{
|
|
struct gamepad *impl = impl_from_IGamepad( iface );
|
|
struct WineGameControllerVibration vibration =
|
|
{
|
|
.rumble = value.LeftMotor * 65535.,
|
|
.buzz = value.RightMotor * 65535.,
|
|
.left = value.LeftTrigger * 65535.,
|
|
.right = value.RightTrigger * 65535.,
|
|
};
|
|
|
|
TRACE( "iface %p, value %p.\n", iface, &value );
|
|
|
|
return IWineGameControllerProvider_put_Vibration( impl->wine_provider, vibration );
|
|
}
|
|
|
|
static HRESULT WINAPI gamepad_GetCurrentReading( IGamepad *iface, struct GamepadReading *value )
|
|
{
|
|
struct gamepad *impl = impl_from_IGamepad( iface );
|
|
struct WineGameControllerState state;
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, value %p.\n", iface, value );
|
|
|
|
if (FAILED(hr = IWineGameControllerProvider_get_State( impl->wine_provider, &state ))) return hr;
|
|
|
|
value->Buttons = 0;
|
|
if (state.buttons[0]) value->Buttons |= GamepadButtons_A;
|
|
if (state.buttons[1]) value->Buttons |= GamepadButtons_B;
|
|
if (state.buttons[2]) value->Buttons |= GamepadButtons_X;
|
|
if (state.buttons[3]) value->Buttons |= GamepadButtons_Y;
|
|
if (state.buttons[4]) value->Buttons |= GamepadButtons_LeftShoulder;
|
|
if (state.buttons[5]) value->Buttons |= GamepadButtons_RightShoulder;
|
|
if (state.buttons[6]) value->Buttons |= GamepadButtons_Menu;
|
|
if (state.buttons[7]) value->Buttons |= GamepadButtons_View;
|
|
if (state.buttons[8]) value->Buttons |= GamepadButtons_LeftThumbstick;
|
|
if (state.buttons[9]) value->Buttons |= GamepadButtons_RightThumbstick;
|
|
|
|
switch (state.switches[0])
|
|
{
|
|
case GameControllerSwitchPosition_Up:
|
|
case GameControllerSwitchPosition_UpRight:
|
|
case GameControllerSwitchPosition_UpLeft:
|
|
value->Buttons |= GamepadButtons_DPadUp;
|
|
break;
|
|
case GameControllerSwitchPosition_Down:
|
|
case GameControllerSwitchPosition_DownRight:
|
|
case GameControllerSwitchPosition_DownLeft:
|
|
value->Buttons |= GamepadButtons_DPadDown;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (state.switches[0])
|
|
{
|
|
case GameControllerSwitchPosition_Right:
|
|
case GameControllerSwitchPosition_UpRight:
|
|
case GameControllerSwitchPosition_DownRight:
|
|
value->Buttons |= GamepadButtons_DPadRight;
|
|
break;
|
|
case GameControllerSwitchPosition_Left:
|
|
case GameControllerSwitchPosition_UpLeft:
|
|
case GameControllerSwitchPosition_DownLeft:
|
|
value->Buttons |= GamepadButtons_DPadLeft;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
value->LeftThumbstickX = 2. * state.axes[0] - 1.;
|
|
value->LeftThumbstickY = 1. - 2. * state.axes[1];
|
|
value->LeftTrigger = state.axes[2];
|
|
value->RightThumbstickX = 2. * state.axes[3] - 1.;
|
|
value->RightThumbstickY = 1. - 2. * state.axes[4];
|
|
value->RightTrigger = state.axes[5];
|
|
|
|
value->Timestamp = state.timestamp;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const struct IGamepadVtbl gamepad_vtbl =
|
|
{
|
|
gamepad_QueryInterface,
|
|
gamepad_AddRef,
|
|
gamepad_Release,
|
|
/* IInspectable methods */
|
|
gamepad_GetIids,
|
|
gamepad_GetRuntimeClassName,
|
|
gamepad_GetTrustLevel,
|
|
/* IGamepad methods */
|
|
gamepad_get_Vibration,
|
|
gamepad_put_Vibration,
|
|
gamepad_GetCurrentReading,
|
|
};
|
|
|
|
DEFINE_IINSPECTABLE_OUTER( gamepad2, IGamepad2, struct gamepad, IGameController_outer )
|
|
|
|
static HRESULT WINAPI gamepad2_GetButtonLabel( IGamepad2 *iface, GamepadButtons button, GameControllerButtonLabel *value )
|
|
{
|
|
FIXME( "iface %p, button %#x, value %p stub!\n", iface, button, value );
|
|
*value = GameControllerButtonLabel_None;
|
|
return S_OK;
|
|
}
|
|
|
|
static const struct IGamepad2Vtbl gamepad2_vtbl =
|
|
{
|
|
gamepad2_QueryInterface,
|
|
gamepad2_AddRef,
|
|
gamepad2_Release,
|
|
/* IInspectable methods */
|
|
gamepad2_GetIids,
|
|
gamepad2_GetRuntimeClassName,
|
|
gamepad2_GetTrustLevel,
|
|
/* IGamepad2 methods */
|
|
gamepad2_GetButtonLabel,
|
|
};
|
|
|
|
struct gamepad_statics
|
|
{
|
|
IActivationFactory IActivationFactory_iface;
|
|
IGamepadStatics IGamepadStatics_iface;
|
|
IGamepadStatics2 IGamepadStatics2_iface;
|
|
ICustomGameControllerFactory ICustomGameControllerFactory_iface;
|
|
LONG ref;
|
|
};
|
|
|
|
static inline struct gamepad_statics *impl_from_IActivationFactory( IActivationFactory *iface )
|
|
{
|
|
return CONTAINING_RECORD( iface, struct gamepad_statics, IActivationFactory_iface );
|
|
}
|
|
|
|
static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
|
|
{
|
|
struct gamepad_statics *impl = impl_from_IActivationFactory( iface );
|
|
|
|
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
|
|
|
|
if (IsEqualGUID( iid, &IID_IUnknown ) ||
|
|
IsEqualGUID( iid, &IID_IInspectable ) ||
|
|
IsEqualGUID( iid, &IID_IAgileObject ) ||
|
|
IsEqualGUID( iid, &IID_IActivationFactory ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID( iid, &IID_IGamepadStatics ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IGamepadStatics_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID( iid, &IID_IGamepadStatics2 ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IGamepadStatics2_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
|
|
*out = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI factory_AddRef( IActivationFactory *iface )
|
|
{
|
|
struct gamepad_statics *impl = impl_from_IActivationFactory( iface );
|
|
ULONG ref = InterlockedIncrement( &impl->ref );
|
|
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI factory_Release( IActivationFactory *iface )
|
|
{
|
|
struct gamepad_statics *impl = impl_from_IActivationFactory( iface );
|
|
ULONG ref = InterlockedDecrement( &impl->ref );
|
|
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
|
|
return ref;
|
|
}
|
|
|
|
static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
|
|
{
|
|
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
|
|
{
|
|
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
|
|
{
|
|
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
|
|
{
|
|
FIXME( "iface %p, instance %p stub!\n", iface, instance );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct IActivationFactoryVtbl factory_vtbl =
|
|
{
|
|
factory_QueryInterface,
|
|
factory_AddRef,
|
|
factory_Release,
|
|
/* IInspectable methods */
|
|
factory_GetIids,
|
|
factory_GetRuntimeClassName,
|
|
factory_GetTrustLevel,
|
|
/* IActivationFactory methods */
|
|
factory_ActivateInstance,
|
|
};
|
|
|
|
DEFINE_IINSPECTABLE( statics, IGamepadStatics, struct gamepad_statics, IActivationFactory_iface )
|
|
|
|
static HRESULT WINAPI statics_add_GamepadAdded( IGamepadStatics *iface, IEventHandler_Gamepad *handler,
|
|
EventRegistrationToken *token )
|
|
{
|
|
TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
|
|
if (!handler) return E_INVALIDARG;
|
|
return event_handlers_append( &gamepad_added_handlers, (IEventHandler_IInspectable *)handler, token );
|
|
}
|
|
|
|
static HRESULT WINAPI statics_remove_GamepadAdded( IGamepadStatics *iface, EventRegistrationToken token )
|
|
{
|
|
TRACE( "iface %p, token %#I64x.\n", iface, token.value );
|
|
return event_handlers_remove( &gamepad_added_handlers, &token );
|
|
}
|
|
|
|
static HRESULT WINAPI statics_add_GamepadRemoved( IGamepadStatics *iface, IEventHandler_Gamepad *handler,
|
|
EventRegistrationToken *token )
|
|
{
|
|
TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
|
|
if (!handler) return E_INVALIDARG;
|
|
return event_handlers_append( &gamepad_removed_handlers, (IEventHandler_IInspectable *)handler, token );
|
|
}
|
|
|
|
static HRESULT WINAPI statics_remove_GamepadRemoved( IGamepadStatics *iface, EventRegistrationToken token )
|
|
{
|
|
TRACE( "iface %p, token %#I64x.\n", iface, token.value );
|
|
return event_handlers_remove( &gamepad_removed_handlers, &token );
|
|
}
|
|
|
|
static HRESULT WINAPI statics_get_Gamepads( IGamepadStatics *iface, IVectorView_Gamepad **value )
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, value %p.\n", iface, value );
|
|
|
|
EnterCriticalSection( &gamepad_cs );
|
|
if (SUCCEEDED(hr = init_gamepads()))
|
|
hr = IVector_Gamepad_GetView( gamepads, value );
|
|
LeaveCriticalSection( &gamepad_cs );
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const struct IGamepadStaticsVtbl statics_vtbl =
|
|
{
|
|
statics_QueryInterface,
|
|
statics_AddRef,
|
|
statics_Release,
|
|
/* IInspectable methods */
|
|
statics_GetIids,
|
|
statics_GetRuntimeClassName,
|
|
statics_GetTrustLevel,
|
|
/* IGamepadStatics methods */
|
|
statics_add_GamepadAdded,
|
|
statics_remove_GamepadAdded,
|
|
statics_add_GamepadRemoved,
|
|
statics_remove_GamepadRemoved,
|
|
statics_get_Gamepads,
|
|
};
|
|
|
|
DEFINE_IINSPECTABLE( statics2, IGamepadStatics2, struct gamepad_statics, IActivationFactory_iface )
|
|
|
|
static HRESULT WINAPI statics2_FromGameController( IGamepadStatics2 *iface, IGameController *game_controller, IGamepad **value )
|
|
{
|
|
struct gamepad_statics *impl = impl_from_IGamepadStatics2( iface );
|
|
IGameController *controller;
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, game_controller %p, value %p.\n", iface, game_controller, value );
|
|
|
|
*value = NULL;
|
|
hr = IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController( manager_factory, &impl->ICustomGameControllerFactory_iface,
|
|
game_controller, &controller );
|
|
if (FAILED(hr) || !controller) return hr;
|
|
|
|
hr = IGameController_QueryInterface( controller, &IID_IGamepad, (void **)value );
|
|
IGameController_Release( controller );
|
|
return hr;
|
|
}
|
|
|
|
static const struct IGamepadStatics2Vtbl statics2_vtbl =
|
|
{
|
|
statics2_QueryInterface,
|
|
statics2_AddRef,
|
|
statics2_Release,
|
|
/* IInspectable methods */
|
|
statics2_GetIids,
|
|
statics2_GetRuntimeClassName,
|
|
statics2_GetTrustLevel,
|
|
/* IGamepadStatics2 methods */
|
|
statics2_FromGameController,
|
|
};
|
|
|
|
DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct gamepad_statics, IActivationFactory_iface )
|
|
|
|
static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
|
|
IInspectable **value )
|
|
{
|
|
struct gamepad *impl;
|
|
|
|
TRACE( "iface %p, provider %p, value %p.\n", iface, provider, value );
|
|
|
|
if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
|
|
impl->IGameControllerImpl_iface.lpVtbl = &controller_vtbl;
|
|
impl->IGameControllerInputSink_iface.lpVtbl = &input_sink_vtbl;
|
|
impl->IGamepad_iface.lpVtbl = &gamepad_vtbl;
|
|
impl->IGamepad2_iface.lpVtbl = &gamepad2_vtbl;
|
|
impl->ref = 1;
|
|
|
|
TRACE( "created Gamepad %p\n", impl );
|
|
|
|
*value = (IInspectable *)&impl->IGameControllerImpl_iface;
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
|
|
{
|
|
IGamepad *gamepad;
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, value %p.\n", iface, value );
|
|
|
|
if (FAILED(hr = IGameController_QueryInterface( value, &IID_IGamepad, (void **)&gamepad )))
|
|
return hr;
|
|
event_handlers_notify( &gamepad_added_handlers, (IInspectable *)gamepad );
|
|
IGamepad_Release( gamepad );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value )
|
|
{
|
|
IGamepad *gamepad;
|
|
BOOLEAN found;
|
|
UINT32 index;
|
|
HRESULT hr;
|
|
|
|
TRACE( "iface %p, value %p.\n", iface, value );
|
|
|
|
if (FAILED(hr = IGameController_QueryInterface( value, &IID_IGamepad, (void **)&gamepad )))
|
|
return hr;
|
|
|
|
EnterCriticalSection( &gamepad_cs );
|
|
if (SUCCEEDED(hr = init_gamepads()))
|
|
{
|
|
if (FAILED(hr = IVector_Gamepad_IndexOf( gamepads, gamepad, &index, &found )) || !found)
|
|
WARN( "Could not find gamepad %p, hr %#lx!\n", gamepad, hr );
|
|
else
|
|
hr = IVector_Gamepad_RemoveAt( gamepads, index );
|
|
}
|
|
LeaveCriticalSection( &gamepad_cs );
|
|
|
|
if (FAILED(hr))
|
|
WARN( "Failed to remove gamepad %p, hr %#lx!\n", gamepad, hr );
|
|
else if (found)
|
|
{
|
|
TRACE( "Removed gamepad %p.\n", gamepad );
|
|
event_handlers_notify( &gamepad_removed_handlers, (IInspectable *)gamepad );
|
|
}
|
|
IGamepad_Release( gamepad );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static const struct ICustomGameControllerFactoryVtbl controller_factory_vtbl =
|
|
{
|
|
controller_factory_QueryInterface,
|
|
controller_factory_AddRef,
|
|
controller_factory_Release,
|
|
/* IInspectable methods */
|
|
controller_factory_GetIids,
|
|
controller_factory_GetRuntimeClassName,
|
|
controller_factory_GetTrustLevel,
|
|
/* ICustomGameControllerFactory methods */
|
|
controller_factory_CreateGameController,
|
|
controller_factory_OnGameControllerAdded,
|
|
controller_factory_OnGameControllerRemoved,
|
|
};
|
|
|
|
static struct gamepad_statics gamepad_statics =
|
|
{
|
|
{&factory_vtbl},
|
|
{&statics_vtbl},
|
|
{&statics2_vtbl},
|
|
{&controller_factory_vtbl},
|
|
1,
|
|
};
|
|
|
|
ICustomGameControllerFactory *gamepad_factory = &gamepad_statics.ICustomGameControllerFactory_iface;
|