..
adapter_gl.c
wined3d: Pass map flags to wined3d_context_copy_bo_address().
2023-08-02 19:58:18 +09:00
adapter_vk.c
wined3d: Pass map flags to wined3d_context_copy_bo_address().
2023-08-02 19:58:18 +09:00
arb_program_shader.c
wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
2023-07-27 11:54:21 +09:00
ati_fragment_shader.c
buffer.c
wined3d: Do not load UAV locations when clearing if not necessary.
2023-08-02 19:58:23 +09:00
context.c
context_gl.c
wined3d: Pass map flags to wined3d_context_copy_bo_address().
2023-08-02 19:58:18 +09:00
context_vk.c
wined3d: Move the wined3d_vk.h include to individual files.
2023-07-14 18:28:17 +02:00
cs.c
wined3d: Avoid uploading deferred context maps more than once.
2023-08-02 19:58:18 +09:00
device.c
wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
2023-07-27 11:54:21 +09:00
directx.c
wined3d: Pass map flags to wined3d_context_copy_bo_address().
2023-08-02 19:58:18 +09:00
gl_compat.c
glsl_shader.c
wined3d: Use ffp_normalize in shader_glsl_ffp_vertex_lighting_footer.
2023-08-01 21:57:47 +09:00
Makefile.in
nvidia_texture_shader.c
wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
2023-07-27 11:54:21 +09:00
palette.c
query.c
wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
2023-07-27 11:54:21 +09:00
resource.c
wined3d: Track WINED3D_GL_NORMALIZED_TEXRECT in struct wined3d_d3d_info as well.
2023-07-27 11:54:21 +09:00
sampler.c
wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
2023-07-27 11:54:21 +09:00
shader.c
wined3d: Use the varying count from struct wined3d_d3d_info in pixel_shader_init().
2023-07-27 11:54:21 +09:00
shader_sm1.c
shader_sm4.c
wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc.
2023-06-27 11:51:36 +02:00
shader_spirv.c
wined3d: Move the wined3d_vk.h include to individual files.
2023-07-14 18:28:17 +02:00
state.c
wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
2023-07-27 11:54:21 +09:00
stateblock.c
wined3d: Store push constants in wined3d_buffers in struct wined3d_state.
2023-07-27 11:54:21 +09:00
surface.c
swapchain.c
wined3d: Store the sample count in struct wined3d_d3d_info.
2023-07-27 11:54:21 +09:00
texture.c
wined3d: Pass map flags to wined3d_context_copy_bo_address().
2023-08-02 19:58:18 +09:00
utils.c
wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
2023-07-27 11:54:21 +09:00
version.rc
vertexdeclaration.c
view.c
wined3d: Do not load UAV locations when clearing if not necessary.
2023-08-02 19:58:23 +09:00
wined3d.spec
wined3d: Add helpers to retrieve shader constants from a wined3d_stateblock.
2023-07-27 11:54:21 +09:00
wined3d_gl.h
wined3d: Move more miscellaneous GL declarations to wined3d_gl.h.
2023-08-02 19:57:58 +09:00
wined3d_main.c
wined3d: Move the wined3d_vk.h include to individual files.
2023-07-14 18:28:17 +02:00
wined3d_private.h
wined3d: Do not load UAV locations when clearing if not necessary.
2023-08-02 19:58:23 +09:00
wined3d_shaders.h
wined3d_vk.h
wined3d: Pass map flags to wined3d_context_copy_bo_address().
2023-08-02 19:58:18 +09:00