wine/dlls/wined3d
2024-01-05 18:46:07 +01:00
..
adapter_gl.c wined3d: Do not remove invalid BO users from the list when destroying views. 2024-01-04 20:45:01 +01:00
adapter_vk.c wined3d: Do not remove invalid BO users from the list when destroying views. 2024-01-04 20:45:01 +01:00
arb_program_shader.c wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix(). 2023-12-04 22:10:22 +01:00
ati_fragment_shader.c wined3d: Introduce a wined3d_state_get_ffp_texture() helper. 2023-11-17 19:53:45 +01:00
buffer.c wined3d: Do not track dirty ranges for buffers without WINED3D_BUFFER_USE_BO. 2023-10-18 14:01:57 +02:00
context.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
context_gl.c wined3d: Set fixed_function_usage_map to 0 for an sm4 draw without a PS. 2024-01-05 18:46:07 +01:00
context_vk.c wined3d: Provide a null counter BO for slots with no corresponding XFB buffer bound. 2023-11-16 13:43:49 +01:00
cs.c wined3d: Reference FFP resources in reference_shader_resources(). 2024-01-04 20:44:26 +01:00
device.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
directx.c wined3d: Add entry info for NVidia RTX 3070. 2023-11-07 11:04:27 +01:00
gl_compat.c
glsl_shader.c wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix(). 2023-12-04 22:10:22 +01:00
Makefile.in makefiles: Always use the global SOURCES variable for .rc files. 2023-11-01 22:43:56 +01:00
nvidia_texture_shader.c wined3d: Set the active texture in nvts_texdim(). 2023-11-17 19:53:51 +01:00
palette.c
query.c
resource.c wined3d: Store the resource heap memory pointer separately. 2023-12-20 22:20:49 +01:00
sampler.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
shader.c wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix(). 2023-12-04 22:10:22 +01:00
shader_sm1.c
shader_sm4.c wined3d: Use return type to return result from read_dword. 2023-10-24 06:30:23 -05:00
shader_spirv.c wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix(). 2023-12-04 22:10:22 +01:00
state.c wined3d: Use context->stream_info.position_transformed instead of context->last_was_rhw in state handlers. 2023-12-04 22:10:22 +01:00
stateblock.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
surface.c wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer(). 2023-09-15 18:34:12 +02:00
swapchain.c wined3d: Fix a use after free (Coverity). 2023-11-27 22:39:51 +01:00
texture.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
utils.c wined3d: Fix masking out the texcoord index in get_texture_matrix(). 2023-12-04 22:10:22 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
wined3d.spec d3d9: Upload mapped dynamic vertex and index buffers before every draw. 2023-12-04 22:10:22 +01:00
wined3d_gl.h wined3d/glsl: Clamp ftou upper bound to UINT_MAX. 2023-11-07 22:05:35 +01:00
wined3d_main.c wined3d: Don't override the default renderer in wined3d_dll_init(). 2023-10-26 15:28:00 -05:00
wined3d_private.h wined3d: Store the resource heap memory pointer separately. 2023-12-20 22:20:49 +01:00
wined3d_shaders.h
wined3d_vk.h wined3d: Remove DECLSPEC_HIDDEN usage. 2023-11-28 22:58:42 +01:00