wine/dlls/d3d9
2006-10-05 17:46:48 +02:00
..
tests d3d9: Tweak a buffer declaration to fix the compilation with Visual C++. 2006-10-02 11:54:49 +02:00
basetexture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
cubetexture.c Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
d3d9.spec d3d9: Stub D3DPERF_ functions. 2006-08-07 19:59:53 +02:00
d3d9_main.c d3d9: Remove no longer used imports. 2006-09-26 20:01:39 +02:00
d3d9_private.h wined3d: Implement FVF to DECL9 conversion (with tests). 2006-07-06 16:07:38 +02:00
device.c wined3d: Minor cursor fixes. 2006-08-10 10:54:37 +02:00
directx.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
indexbuffer.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
Makefile.in Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
pixelshader.c Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
query.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
resource.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
stateblock.c d3d9: Don't use sizeof in traces to avoid printf format warnings. 2006-06-13 14:09:46 +02:00
surface.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
swapchain.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
texture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
vertexdeclaration.c Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
vertexshader.c Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
volume.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
volumetexture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00