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d3d9: Stub D3DPERF_ functions.
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3d2ae69102
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6128a05071
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@ -1,4 +1,10 @@
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@ stdcall D3D9GetSWInfo()
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@ stdcall DebugSetMute()
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@ stdcall Direct3DCreate9(long)
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@ stdcall D3DPERF_BeginEvent(long wstr)
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@ stdcall D3DPERF_EndEvent()
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@ stdcall D3DPERF_GetStatus()
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@ stdcall D3DPERF_SetOptions(long)
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@ stdcall D3DPERF_QueryRepeatFrame()
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@ stdcall D3DPERF_SetMarker(long wstr)
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@ stdcall D3DPERF_SetRegion(long wstr)
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@ -27,6 +27,8 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static int D3DPERF_event_level = 0;
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void (*wine_tsx11_lock_ptr)(void) = NULL;
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void (*wine_tsx11_unlock_ptr)(void) = NULL;
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@ -70,6 +72,33 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
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return TRUE;
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}
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/***********************************************************************
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* D3DPERF_BeginEvent (D3D9.@)
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*/
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int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
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FIXME("(color %#lx, name %s) : stub\n", color, debugstr_w(name));
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return D3DPERF_event_level++;
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}
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/***********************************************************************
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* D3DPERF_EndEvent (D3D9.@)
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*/
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int WINAPI D3DPERF_EndEvent(void) {
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FIXME("(void) : stub\n");
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return --D3DPERF_event_level;
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}
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/***********************************************************************
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* D3DPERF_GetStatus (D3D9.@)
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*/
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DWORD WINAPI D3DPERF_GetStatus(void) {
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FIXME("(void) : stub\n");
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return 0;
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}
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/***********************************************************************
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* D3DPERF_SetOptions (D3D9.@)
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*
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@ -78,3 +107,26 @@ void WINAPI D3DPERF_SetOptions(DWORD options)
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{
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FIXME("(%#lx) : stub\n", options);
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}
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/***********************************************************************
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* D3DPERF_QueryRepeatFrame (D3D9.@)
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*/
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BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
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FIXME("(void) : stub\n");
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return FALSE;
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}
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/***********************************************************************
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* D3DPERF_SetMarker (D3D9.@)
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*/
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void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
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FIXME("(color %#lx, name %s) : stub\n", color, debugstr_w(name));
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}
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/***********************************************************************
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* D3DPERF_SetRegion (D3D9.@)
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*/
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void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
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FIXME("(color %#lx, name %s) : stub\n", color, debugstr_w(name));
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}
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