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tests
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wined3d: Add a dirty rect to managed textures when resetting.
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2022-11-09 21:23:48 +01:00 |
buffer.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
d3d9.spec
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d3d9_main.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
d3d9_private.h
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d3d9: Use a separate draw texture for managed resources.
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2022-09-27 18:14:34 +02:00 |
device.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
directx.c
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wined3d: Introduce a new flag to indicate that indirect draws won't be used.
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2022-11-14 13:13:01 +01:00 |
Makefile.in
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
query.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
shader.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
stateblock.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
surface.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
swapchain.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
texture.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
version.rc
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vertexdeclaration.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
volume.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |