wine/dlls/wined3d
Zebediah Figura 1eabd77422 wined3d: Do not print a d3d_perf warning in adapter_vk_alloc_bo() for unmapped BOs.
BOs will always be unmapped here. This is a relic from an older form of the code
where mapping was done in wined3d_context_vk_create_bo().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:43 +01:00
..
adapter_gl.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
adapter_vk.c wined3d: Do not print a d3d_perf warning in adapter_vk_alloc_bo() for unmapped BOs. 2022-03-10 18:27:43 +01:00
arb_program_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
ati_fragment_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
buffer.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
context.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
context_gl.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
context_vk.c wined3d: Implement event queries using Vulkan events. 2022-03-07 20:33:00 +01:00
cs.c wined3d: Remove the no-op wined3d_resource_release. 2022-03-09 20:54:17 +01:00
device.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
directx.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
gl_compat.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
glsl_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
Makefile.in wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
nvidia_texture_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
palette.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
query.c wined3d: Implement event queries using Vulkan events. 2022-03-07 20:33:00 +01:00
resource.c wined3d: Remove the no-op wined3d_resource_release. 2022-03-09 20:54:17 +01:00
sampler.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader_sm1.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader_sm4.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader_spirv.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
state.c wined3d: Fix typo in WARN() message. 2022-03-03 18:59:24 +01:00
stateblock.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
surface.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
swapchain.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
texture.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
utils.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
version.rc
vertexdeclaration.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
view.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
wined3d.spec wined3d: Export all the vkd3d functions. 2022-03-03 10:07:16 +01:00
wined3d_gl.h wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
wined3d_main.c wined3d: Allow changing settings using a new WINE_D3D_CONFIG environment variable. 2022-03-09 20:54:17 +01:00
wined3d_private.h wined3d: Remove the no-op wined3d_resource_release. 2022-03-09 20:54:17 +01:00
wined3d_shaders.h
wined3d_vk.h