wined3d: Do not print a d3d_perf warning in adapter_vk_alloc_bo() for unmapped BOs.

BOs will always be unmapped here. This is a relic from an older form of the code
where mapping was done in wined3d_context_vk_create_bo().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-03-09 18:46:06 -06:00 committed by Alexandre Julliard
parent f9cd4c915f
commit 1eabd77422

View file

@ -21,7 +21,6 @@
#include "wine/vulkan_driver.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
static const struct wined3d_state_entry_template misc_state_template_vk[] =
{
@ -1287,9 +1286,6 @@ static bool adapter_vk_alloc_bo(struct wined3d_device *device, struct wined3d_re
if (!bo_vk->b.map_ptr)
{
WARN_(d3d_perf)("BO %p (chunk %p, slab %p) is not mapped.\n",
bo_vk, bo_vk->memory ? bo_vk->memory->chunk : NULL, bo_vk->slab);
if (!wined3d_bo_vk_map(bo_vk, context_vk))
ERR("Failed to map bo.\n");
}