..
adapter_gl.c
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
adapter_vk.c
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
arb_program_shader.c
wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
2021-06-01 21:24:54 +02:00
ati_fragment_shader.c
wined3d: Rename gen_ffp_frag_op().
2021-06-01 21:24:46 +02:00
buffer.c
wined3d: Update resources through wined3d_device_context_ops.
2021-05-06 18:53:48 +02:00
context.c
wined3d: Check for SRV/RTV binding conflicts per wined3d_state.
2021-05-24 22:38:46 +02:00
context_gl.c
wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can.
2021-04-20 22:57:11 +02:00
context_vk.c
wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors.
2021-05-05 21:52:23 +02:00
cs.c
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
device.c
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
directx.c
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
gl_compat.c
glsl_shader.c
wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
2021-06-01 21:24:54 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
wined3d: Flush through wined3d_device_context_ops.
2021-04-14 20:49:54 +02:00
resource.c
wined3d: Check for SRV/RTV binding conflicts per wined3d_state.
2021-05-24 22:38:46 +02:00
sampler.c
shader.c
wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
2021-06-01 21:24:54 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c
wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
2021-04-29 23:37:46 +02:00
state.c
wined3d: Don't skip FFP vertex pipeline state handlers when STATE_VDECL is dirty.
2021-06-01 21:24:42 +02:00
stateblock.c
surface.c
wined3d: Introduce wined3d_mask_from_size().
2021-06-07 21:24:23 +02:00
swapchain.c
wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers().
2021-05-27 21:25:31 +02:00
texture.c
wined3d: Fix a spelling error in a comment.
2021-05-25 21:13:00 +02:00
utils.c
wined3d: Implement OpenGL image UAV clears using ARB_clear_texture.
2021-06-07 21:24:25 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d: Use the texture level count to calculate sub-resource indices for OpenGL mip-map generation.
2021-06-07 21:24:32 +02:00
wined3d.spec
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
2021-06-07 21:24:29 +02:00
wined3d_vk.h