wine/dlls/wined3d
2008-04-07 21:18:00 +02:00
..
arb_program_shader.c Assorted spelling fixes. 2008-04-07 13:36:18 +02:00
ati_fragment_shader.c Assorted spelling fixes. 2008-04-07 13:36:18 +02:00
baseshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
basetexture.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
clipper.c
context.c wined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deactivating a context. 2008-04-03 12:02:24 +02:00
cubetexture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
device.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ResourceReleased. 2008-04-07 21:17:37 +02:00
directx.c Assorted spelling fixes. 2008-04-07 13:36:18 +02:00
drawprim.c wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch. 2008-04-07 21:17:49 +02:00
glsl_shader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Makefile.in wined3d: Fragment processing using GL_ATI_fragment_shader. 2008-03-25 19:50:32 +01:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_GetData. 2008-04-07 21:18:00 +02:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
stateblock.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
surface.c wined3d: Implement CONVERT_RGB32_888 conversion. 2008-04-07 21:17:15 +02:00
surface_base.c wined3d: Don't copy the extra line. 2008-04-07 21:17:06 +02:00
surface_gdi.c wined3d: Don't use device palettes in RealizePalette. 2008-03-25 11:53:47 +01:00
swapchain.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
texture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
utils.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d.spec
wined3d_main.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
wined3d_private.h wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
wined3d_private_types.h wined3d: Also move the rendertarget capability to the formats table. 2008-03-29 10:31:50 +01:00