Alexander Dorofeyev
2711b84601
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_GetData.
2008-04-07 21:18:00 +02:00
Alexander Dorofeyev
f24289e49a
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DQueryImpl_Release.
2008-04-07 21:17:55 +02:00
Alexander Dorofeyev
5ccf91b705
wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch.
2008-04-07 21:17:49 +02:00
Alexander Dorofeyev
2157c7d76c
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ResourceReleased.
2008-04-07 21:17:37 +02:00
Alexander Dorofeyev
a2017f4f21
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ColorFill.
2008-04-07 21:17:31 +02:00
Alexander Dorofeyev
7c261553d0
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Uninit3D.
2008-04-07 21:17:26 +02:00
Alexander Dorofeyev
29b38bc886
wined3d: Implement CONVERT_RGB32_888 conversion.
2008-04-07 21:17:15 +02:00
Alexander Dorofeyev
2f9e8a901c
wined3d: Don't copy the extra line.
...
biSizeImage has an extra line added to it, and passing it to memcpy can cause a
crash.
2008-04-07 21:17:06 +02:00
Francois Gouget
8a18e0e43a
Assorted spelling fixes.
2008-04-07 13:36:18 +02:00
Roderick Colenbrander
f04d870a8d
wined3d: Remove a PBO when a converted surface is detected.
...
This can happen e.g. when suddenly color keying is activated and at
some stages we don't know if we will need conversion at PBO creation
time.
2008-04-07 12:05:54 +02:00
Roderick Colenbrander
0efefef34b
wined3d: Use the render target its palette when performing a texture copy as the texture doesn't hold one.
2008-04-07 12:05:39 +02:00
Allan Tong
a68637b59b
wined3d: Call ActivateContext before any gl call in IWineD3DSurfaceImpl_Release.
2008-04-04 11:43:50 +02:00
Stefan Dösinger
03bacf7247
wined3d: Advertise shader emulation of bumpmap formats.
2008-04-04 11:05:07 +02:00
Stefan Dösinger
ffbc96b43c
wined3d: Advertize postpixelshader blending for surfaces.
2008-04-04 11:04:58 +02:00
Stefan Dösinger
ddf52dda15
wined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deactivating a context.
...
Mesa has a bug that causes a crash due to a NULL pointer dereference
with the R200 driver when making a context current that has
GL_FRAGMENT_SHADER_ATI enabled. This patch works around this bug by
making sure that GL_FRAGMENT_SHADER_ATI is disabled before deactivating
a context, and reactivates it afterwards. The context manager keeps
GL_ATI_FRAGMENT_SHADER generally enabled, except if the context is in 2D
blit mode.
2008-04-03 12:02:24 +02:00
Stefan Dösinger
20e63160df
wined3d: Initialize some ARB shader output parameters.
2008-04-03 12:01:32 +02:00
Alexander Dorofeyev
d6ba069d9e
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
Alexander Dorofeyev
1c89795438
wined3d: Support index in alpha in BltOverride colorfill codepath.
...
Fixes a failure in ddraw p8_primary_test when running with opengl ddraw renderer.
2008-04-03 11:31:43 +02:00
Alexander Dorofeyev
8ec63a9cf7
wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DCubeTextureImpl_PreLoad.
2008-04-03 11:31:27 +02:00
Alexander Dorofeyev
9b04822170
wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImpl_PreLoad.
2008-04-03 11:31:19 +02:00
Alexander Dorofeyev
b54553a253
wined3d: Avoid calling LoadTexture with gl lock held in IWineD3DSurfaceImpl_PreLoad.
...
Needed to prevent ActivateContext being called while holding gl lock.
2008-04-03 11:31:09 +02:00
Alexander Dorofeyev
1e6f02ed2b
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release.
2008-04-03 11:30:55 +02:00
Alexander Dorofeyev
088c34ec1c
wined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface.
2008-04-03 11:30:47 +02:00
Alexander Dorofeyev
d5b400307b
wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify.
2008-04-03 11:30:38 +02:00
Stefan Dösinger
b1d8af7926
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Stefan Dösinger
bd68237096
wined3d: Implement TSSARGTEMP with register combiners.
2008-04-02 20:07:40 +02:00
Stefan Dösinger
0f1c2370b1
wined3d: Do not report pixel shaders if not supported.
2008-04-02 20:07:30 +02:00
Stefan Dösinger
287f60a2b2
wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_shader codepath.
2008-04-02 20:07:19 +02:00
Stefan Dösinger
8f9a14e312
wined3d: Prepare the atifs shader generator for temp register support.
2008-04-02 20:07:03 +02:00
Stefan Dösinger
ab86a4e963
wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
2008-04-01 20:31:59 +02:00
Stefan Dösinger
a29a229324
wined3d: Refuse 3D initialization without opengl.
2008-04-01 20:31:44 +02:00
Stefan Dösinger
8673be0bd7
wined3d: Return a fake pixel format if gl is not loaded.
2008-04-01 20:31:37 +02:00
Stefan Dösinger
9e831a8733
wined3d: Create a fake non-gl adapter.
2008-04-01 20:31:30 +02:00
Roderick Colenbrander
4120188f99
wined3d: Request a pixel format with alpha support in case of P8 render targets.
2008-03-31 13:01:24 +02:00
Roderick Colenbrander
76014205de
wined3d: Fix a postpixelshader_blending bug.
2008-03-31 12:14:33 +02:00
Roderick Colenbrander
c0be6047ef
wined3d: Also move the rendertarget capability to the formats table.
2008-03-29 10:31:50 +01:00
Roderick Colenbrander
ef73fe5d47
wined3d: Add a depthstencil flag to the formats table and make use of it in CheckDepthStencilCapability.
2008-03-29 10:31:36 +01:00
Roderick Colenbrander
e1bf1cd640
wined3d: Make the filtering capability of a format a flag in the formats table.
2008-03-29 10:31:18 +01:00
Roderick Colenbrander
69a40127c6
wined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to CheckDeviceFormat.
2008-03-28 15:50:36 +01:00
Roderick Colenbrander
4eaa424c79
wined3d: Initial post pixelshader blending support. [attempt 2].
...
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
2008-03-28 15:50:24 +01:00
Stefan Dösinger
1fdc0ee811
wined3d: Remove some debug TRACE stuff.
2008-03-28 14:51:25 +01:00
Stefan Dösinger
f63ce1c489
wined3d: Inherit from the proper state table in atifs.
2008-03-28 14:49:38 +01:00
Stefan Dösinger
f761b90801
wined3d: Free heapMemory, not allocatedMemory when adjusting the surface.
2008-03-27 11:19:05 +01:00
Alexander Dorofeyev
165970992a
wined3d: Make device palettes dynamically allocated.
2008-03-27 11:09:06 +01:00
Stefan Dösinger
39e2cbc5d5
wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
2008-03-25 19:50:55 +01:00
Stefan Dösinger
9b79bc5e31
wined3d: Implement env bump mapping in the atifs ffp replacement.
2008-03-25 19:50:43 +01:00
Stefan Dösinger
4640be8dc8
wined3d: Fragment processing using GL_ATI_fragment_shader.
...
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger
a440051016
wined3d: Add a shader DLL init callback.
2008-03-25 19:49:17 +01:00
Stefan Dösinger
18e16f4e66
wined3d: Add GL_ATI_fragment_shader.
2008-03-25 19:48:35 +01:00
Stefan Dösinger
28fdebe404
wined3d: Alloc / free shader private data and blt stuff in Init3D/Uninit3D.
2008-03-25 19:48:24 +01:00