wine/dlls/msi/handle.c
2023-02-02 18:08:39 +01:00

351 lines
7.6 KiB
C

/*
* Implementation of the Microsoft Installer (msi.dll)
*
* Copyright 2002-2004 Mike McCormack for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winreg.h"
#include "shlwapi.h"
#include "wine/debug.h"
#include "msi.h"
#include "msiquery.h"
#include "msipriv.h"
#include "winemsi.h"
WINE_DEFAULT_DEBUG_CHANNEL(msi);
static CRITICAL_SECTION handle_cs;
static CRITICAL_SECTION_DEBUG handle_cs_debug =
{
0, 0, &handle_cs,
{ &handle_cs_debug.ProcessLocksList,
&handle_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": handle_cs") }
};
static CRITICAL_SECTION handle_cs = { &handle_cs_debug, -1, 0, 0, 0, 0 };
static CRITICAL_SECTION object_cs;
static CRITICAL_SECTION_DEBUG object_cs_debug =
{
0, 0, &object_cs,
{ &object_cs_debug.ProcessLocksList,
&object_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": object_cs") }
};
static CRITICAL_SECTION object_cs = { &object_cs_debug, -1, 0, 0, 0, 0 };
struct handle_info
{
BOOL remote;
union {
MSIOBJECTHDR *obj;
MSIHANDLE rem;
} u;
DWORD dwThreadId;
};
static struct handle_info *handle_table = NULL;
static unsigned int handle_table_size = 0;
void msi_free_handle_table(void)
{
free( handle_table );
handle_table = NULL;
handle_table_size = 0;
DeleteCriticalSection(&handle_cs);
DeleteCriticalSection(&object_cs);
}
static MSIHANDLE alloc_handle_table_entry(void)
{
UINT i;
/* find a slot */
for(i = 0; i < handle_table_size; i++)
if (!handle_table[i].u.obj && !handle_table[i].u.rem)
break;
if (i == handle_table_size)
{
struct handle_info *p;
int newsize;
if (!handle_table_size)
{
newsize = 256;
p = calloc(newsize, sizeof(*p));
}
else
{
newsize = handle_table_size * 2;
p = realloc(handle_table, newsize * sizeof(*p));
if (p) memset(p + handle_table_size, 0, (newsize - handle_table_size) * sizeof(*p));
}
if (!p)
return 0;
handle_table = p;
handle_table_size = newsize;
}
return i + 1;
}
MSIHANDLE alloc_msihandle( MSIOBJECTHDR *obj )
{
struct handle_info *entry;
MSIHANDLE ret;
EnterCriticalSection( &handle_cs );
ret = alloc_handle_table_entry();
if (ret)
{
entry = &handle_table[ ret - 1 ];
msiobj_addref( obj );
entry->u.obj = obj;
entry->dwThreadId = GetCurrentThreadId();
entry->remote = FALSE;
}
LeaveCriticalSection( &handle_cs );
TRACE( "%p -> %lu\n", obj, ret );
return ret;
}
MSIHANDLE alloc_msi_remote_handle(MSIHANDLE remote)
{
struct handle_info *entry;
MSIHANDLE ret;
EnterCriticalSection( &handle_cs );
ret = alloc_handle_table_entry();
if (ret)
{
entry = &handle_table[ ret - 1 ];
entry->u.rem = remote;
entry->dwThreadId = GetCurrentThreadId();
entry->remote = TRUE;
}
LeaveCriticalSection( &handle_cs );
TRACE( "%lu -> %lu\n", remote, ret );
return ret;
}
void *msihandle2msiinfo(MSIHANDLE handle, UINT type)
{
MSIOBJECTHDR *ret = NULL;
EnterCriticalSection( &handle_cs );
handle--;
if (handle >= handle_table_size)
goto out;
if (handle_table[handle].remote)
goto out;
if (!handle_table[handle].u.obj)
goto out;
if (handle_table[handle].u.obj->magic != MSIHANDLE_MAGIC)
goto out;
if (type && (handle_table[handle].u.obj->type != type))
goto out;
ret = handle_table[handle].u.obj;
msiobj_addref( ret );
out:
LeaveCriticalSection( &handle_cs );
return ret;
}
MSIHANDLE msi_get_remote( MSIHANDLE handle )
{
MSIHANDLE ret = 0;
EnterCriticalSection( &handle_cs );
handle--;
if (handle >= handle_table_size)
goto out;
if (!handle_table[handle].remote)
goto out;
ret = handle_table[handle].u.rem;
out:
LeaveCriticalSection( &handle_cs );
return ret;
}
void *alloc_msiobject(UINT type, UINT size, msihandledestructor destroy )
{
MSIOBJECTHDR *info;
info = calloc( 1, size );
if( info )
{
info->magic = MSIHANDLE_MAGIC;
info->type = type;
info->refcount = 1;
info->destructor = destroy;
}
return info;
}
void msiobj_addref( MSIOBJECTHDR *info )
{
if( !info )
return;
if( info->magic != MSIHANDLE_MAGIC )
{
ERR("Invalid handle!\n");
return;
}
InterlockedIncrement(&info->refcount);
}
void msiobj_lock( MSIOBJECTHDR *info )
{
EnterCriticalSection( &object_cs );
}
void msiobj_unlock( MSIOBJECTHDR *info )
{
LeaveCriticalSection( &object_cs );
}
int msiobj_release( MSIOBJECTHDR *info )
{
int ret;
if( !info )
return -1;
if( info->magic != MSIHANDLE_MAGIC )
{
ERR("Invalid handle!\n");
return -1;
}
ret = InterlockedDecrement( &info->refcount );
if( ret==0 )
{
if( info->destructor )
info->destructor( info );
TRACE("object %p destroyed\n", info);
free( info );
}
return ret;
}
/***********************************************************
* MsiCloseHandle [MSI.@]
*/
UINT WINAPI MsiCloseHandle(MSIHANDLE handle)
{
MSIOBJECTHDR *info = NULL;
UINT ret = ERROR_INVALID_HANDLE;
TRACE( "%lu\n", handle );
if (!handle)
return ERROR_SUCCESS;
EnterCriticalSection( &handle_cs );
handle--;
if (handle >= handle_table_size)
goto out;
if (handle_table[handle].remote)
{
remote_CloseHandle( handle_table[handle].u.rem );
}
else
{
info = handle_table[handle].u.obj;
if( !info )
goto out;
if( info->magic != MSIHANDLE_MAGIC )
{
ERR("Invalid handle!\n");
goto out;
}
}
handle_table[handle].u.obj = NULL;
handle_table[handle].remote = 0;
handle_table[handle].dwThreadId = 0;
ret = ERROR_SUCCESS;
TRACE( "handle %lu destroyed\n", handle + 1 );
out:
LeaveCriticalSection( &handle_cs );
if( info )
msiobj_release( info );
return ret;
}
/***********************************************************
* MsiCloseAllHandles [MSI.@]
*
* Closes all handles owned by the current thread
*
* RETURNS:
* The number of handles closed
*/
UINT WINAPI MsiCloseAllHandles(void)
{
UINT i, n=0;
TRACE("\n");
EnterCriticalSection( &handle_cs );
for (i = 0; i < handle_table_size; i++)
{
if (handle_table[i].dwThreadId == GetCurrentThreadId())
{
LeaveCriticalSection( &handle_cs );
MsiCloseHandle( i + 1 );
EnterCriticalSection( &handle_cs );
n++;
}
}
LeaveCriticalSection( &handle_cs );
return n;
}
UINT __cdecl s_remote_CloseHandle(MSIHANDLE handle)
{
return MsiCloseHandle(handle);
}