/* * Implementation of the Microsoft Installer (msi.dll) * * Copyright 2002-2004 Mike McCormack for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "windef.h" #include "winbase.h" #include "winreg.h" #include "shlwapi.h" #include "wine/debug.h" #include "msi.h" #include "msiquery.h" #include "msipriv.h" #include "winemsi.h" WINE_DEFAULT_DEBUG_CHANNEL(msi); static CRITICAL_SECTION handle_cs; static CRITICAL_SECTION_DEBUG handle_cs_debug = { 0, 0, &handle_cs, { &handle_cs_debug.ProcessLocksList, &handle_cs_debug.ProcessLocksList }, 0, 0, { (DWORD_PTR)(__FILE__ ": handle_cs") } }; static CRITICAL_SECTION handle_cs = { &handle_cs_debug, -1, 0, 0, 0, 0 }; static CRITICAL_SECTION object_cs; static CRITICAL_SECTION_DEBUG object_cs_debug = { 0, 0, &object_cs, { &object_cs_debug.ProcessLocksList, &object_cs_debug.ProcessLocksList }, 0, 0, { (DWORD_PTR)(__FILE__ ": object_cs") } }; static CRITICAL_SECTION object_cs = { &object_cs_debug, -1, 0, 0, 0, 0 }; struct handle_info { BOOL remote; union { MSIOBJECTHDR *obj; MSIHANDLE rem; } u; DWORD dwThreadId; }; static struct handle_info *handle_table = NULL; static unsigned int handle_table_size = 0; void msi_free_handle_table(void) { free( handle_table ); handle_table = NULL; handle_table_size = 0; DeleteCriticalSection(&handle_cs); DeleteCriticalSection(&object_cs); } static MSIHANDLE alloc_handle_table_entry(void) { UINT i; /* find a slot */ for(i = 0; i < handle_table_size; i++) if (!handle_table[i].u.obj && !handle_table[i].u.rem) break; if (i == handle_table_size) { struct handle_info *p; int newsize; if (!handle_table_size) { newsize = 256; p = calloc(newsize, sizeof(*p)); } else { newsize = handle_table_size * 2; p = realloc(handle_table, newsize * sizeof(*p)); if (p) memset(p + handle_table_size, 0, (newsize - handle_table_size) * sizeof(*p)); } if (!p) return 0; handle_table = p; handle_table_size = newsize; } return i + 1; } MSIHANDLE alloc_msihandle( MSIOBJECTHDR *obj ) { struct handle_info *entry; MSIHANDLE ret; EnterCriticalSection( &handle_cs ); ret = alloc_handle_table_entry(); if (ret) { entry = &handle_table[ ret - 1 ]; msiobj_addref( obj ); entry->u.obj = obj; entry->dwThreadId = GetCurrentThreadId(); entry->remote = FALSE; } LeaveCriticalSection( &handle_cs ); TRACE( "%p -> %lu\n", obj, ret ); return ret; } MSIHANDLE alloc_msi_remote_handle(MSIHANDLE remote) { struct handle_info *entry; MSIHANDLE ret; EnterCriticalSection( &handle_cs ); ret = alloc_handle_table_entry(); if (ret) { entry = &handle_table[ ret - 1 ]; entry->u.rem = remote; entry->dwThreadId = GetCurrentThreadId(); entry->remote = TRUE; } LeaveCriticalSection( &handle_cs ); TRACE( "%lu -> %lu\n", remote, ret ); return ret; } void *msihandle2msiinfo(MSIHANDLE handle, UINT type) { MSIOBJECTHDR *ret = NULL; EnterCriticalSection( &handle_cs ); handle--; if (handle >= handle_table_size) goto out; if (handle_table[handle].remote) goto out; if (!handle_table[handle].u.obj) goto out; if (handle_table[handle].u.obj->magic != MSIHANDLE_MAGIC) goto out; if (type && (handle_table[handle].u.obj->type != type)) goto out; ret = handle_table[handle].u.obj; msiobj_addref( ret ); out: LeaveCriticalSection( &handle_cs ); return ret; } MSIHANDLE msi_get_remote( MSIHANDLE handle ) { MSIHANDLE ret = 0; EnterCriticalSection( &handle_cs ); handle--; if (handle >= handle_table_size) goto out; if (!handle_table[handle].remote) goto out; ret = handle_table[handle].u.rem; out: LeaveCriticalSection( &handle_cs ); return ret; } void *alloc_msiobject(UINT type, UINT size, msihandledestructor destroy ) { MSIOBJECTHDR *info; info = calloc( 1, size ); if( info ) { info->magic = MSIHANDLE_MAGIC; info->type = type; info->refcount = 1; info->destructor = destroy; } return info; } void msiobj_addref( MSIOBJECTHDR *info ) { if( !info ) return; if( info->magic != MSIHANDLE_MAGIC ) { ERR("Invalid handle!\n"); return; } InterlockedIncrement(&info->refcount); } void msiobj_lock( MSIOBJECTHDR *info ) { EnterCriticalSection( &object_cs ); } void msiobj_unlock( MSIOBJECTHDR *info ) { LeaveCriticalSection( &object_cs ); } int msiobj_release( MSIOBJECTHDR *info ) { int ret; if( !info ) return -1; if( info->magic != MSIHANDLE_MAGIC ) { ERR("Invalid handle!\n"); return -1; } ret = InterlockedDecrement( &info->refcount ); if( ret==0 ) { if( info->destructor ) info->destructor( info ); TRACE("object %p destroyed\n", info); free( info ); } return ret; } /*********************************************************** * MsiCloseHandle [MSI.@] */ UINT WINAPI MsiCloseHandle(MSIHANDLE handle) { MSIOBJECTHDR *info = NULL; UINT ret = ERROR_INVALID_HANDLE; TRACE( "%lu\n", handle ); if (!handle) return ERROR_SUCCESS; EnterCriticalSection( &handle_cs ); handle--; if (handle >= handle_table_size) goto out; if (handle_table[handle].remote) { remote_CloseHandle( handle_table[handle].u.rem ); } else { info = handle_table[handle].u.obj; if( !info ) goto out; if( info->magic != MSIHANDLE_MAGIC ) { ERR("Invalid handle!\n"); goto out; } } handle_table[handle].u.obj = NULL; handle_table[handle].remote = 0; handle_table[handle].dwThreadId = 0; ret = ERROR_SUCCESS; TRACE( "handle %lu destroyed\n", handle + 1 ); out: LeaveCriticalSection( &handle_cs ); if( info ) msiobj_release( info ); return ret; } /*********************************************************** * MsiCloseAllHandles [MSI.@] * * Closes all handles owned by the current thread * * RETURNS: * The number of handles closed */ UINT WINAPI MsiCloseAllHandles(void) { UINT i, n=0; TRACE("\n"); EnterCriticalSection( &handle_cs ); for (i = 0; i < handle_table_size; i++) { if (handle_table[i].dwThreadId == GetCurrentThreadId()) { LeaveCriticalSection( &handle_cs ); MsiCloseHandle( i + 1 ); EnterCriticalSection( &handle_cs ); n++; } } LeaveCriticalSection( &handle_cs ); return n; } UINT __cdecl s_remote_CloseHandle(MSIHANDLE handle) { return MsiCloseHandle(handle); }