wine/dlls/d3d9/query.c
Henri Verbeet e61cd8e41d d3d9: Introduce helpers to convert between d3d9 and wined3d query types.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-02 12:57:44 +02:00

231 lines
6.4 KiB
C

/*
* IDirect3DQuery9 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2002-2003 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static D3DQUERYTYPE d3dquerytype_from_wined3d(enum wined3d_query_type type)
{
return (D3DQUERYTYPE)type;
}
static enum wined3d_query_type wined3d_query_type_from_d3d(D3DQUERYTYPE type)
{
return (enum wined3d_query_type)type;
}
static inline struct d3d9_query *impl_from_IDirect3DQuery9(IDirect3DQuery9 *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_query, IDirect3DQuery9_iface);
}
static HRESULT WINAPI d3d9_query_QueryInterface(IDirect3DQuery9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DQuery9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DQuery9_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_query_AddRef(IDirect3DQuery9 *iface)
{
struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
ULONG refcount = InterlockedIncrement(&query->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3d9_query_Release(IDirect3DQuery9 *iface)
{
struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
ULONG refcount = InterlockedDecrement(&query->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_query_decref(query->wined3d_query);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(query->parent_device);
heap_free(query);
}
return refcount;
}
static HRESULT WINAPI d3d9_query_GetDevice(IDirect3DQuery9 *iface, IDirect3DDevice9 **device)
{
struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)query->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static D3DQUERYTYPE WINAPI d3d9_query_GetType(IDirect3DQuery9 *iface)
{
struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
D3DQUERYTYPE type;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
type = d3dquerytype_from_wined3d(wined3d_query_get_type(query->wined3d_query));
wined3d_mutex_unlock();
return type;
}
static DWORD WINAPI d3d9_query_GetDataSize(IDirect3DQuery9 *iface)
{
struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
TRACE("iface %p.\n", iface);
return query->data_size;
}
static HRESULT WINAPI d3d9_query_Issue(IDirect3DQuery9 *iface, DWORD flags)
{
struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
HRESULT hr;
TRACE("iface %p, flags %#x.\n", iface, flags);
wined3d_mutex_lock();
hr = wined3d_query_issue(query->wined3d_query, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_query_GetData(IDirect3DQuery9 *iface, void *data, DWORD size, DWORD flags)
{
struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
enum wined3d_query_type type;
HRESULT hr;
TRACE("iface %p, data %p, size %u, flags %#x.\n",
iface, data, size, flags);
wined3d_mutex_lock();
type = wined3d_query_get_type(query->wined3d_query);
if (type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT && data)
{
struct wined3d_query_data_timestamp_disjoint data_disjoint;
if (size > sizeof(data_disjoint.disjoint))
size = sizeof(data_disjoint.disjoint);
hr = wined3d_query_get_data(query->wined3d_query, &data_disjoint, sizeof(data_disjoint), flags);
if (SUCCEEDED(hr))
memcpy(data, &data_disjoint.disjoint, size);
}
else
{
hr = wined3d_query_get_data(query->wined3d_query, data, size, flags);
}
wined3d_mutex_unlock();
if (hr == D3DERR_INVALIDCALL)
{
if (data)
{
memset(data, 0, size);
memset(data, 0xdd, min(size, query->data_size));
}
return S_OK;
}
return hr;
}
static const struct IDirect3DQuery9Vtbl d3d9_query_vtbl =
{
d3d9_query_QueryInterface,
d3d9_query_AddRef,
d3d9_query_Release,
d3d9_query_GetDevice,
d3d9_query_GetType,
d3d9_query_GetDataSize,
d3d9_query_Issue,
d3d9_query_GetData,
};
HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type)
{
HRESULT hr;
if (type > D3DQUERYTYPE_MEMORYPRESSURE)
{
if (type == 0x16)
FIXME("Undocumented query %#x created.\n", type);
else
WARN("Invalid query type %#x.\n", type);
return D3DERR_NOTAVAILABLE;
}
query->IDirect3DQuery9_iface.lpVtbl = &d3d9_query_vtbl;
query->refcount = 1;
wined3d_mutex_lock();
if (FAILED(hr = wined3d_query_create(device->wined3d_device, wined3d_query_type_from_d3d(type),
query, &d3d9_null_wined3d_parent_ops, &query->wined3d_query)))
{
wined3d_mutex_unlock();
WARN("Failed to create wined3d query, hr %#x.\n", hr);
return hr;
}
if (type == D3DQUERYTYPE_OCCLUSION)
query->data_size = sizeof(DWORD);
else if (type == D3DQUERYTYPE_TIMESTAMPDISJOINT)
query->data_size = sizeof(BOOL);
else
query->data_size = wined3d_query_get_data_size(query->wined3d_query);
wined3d_mutex_unlock();
query->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(query->parent_device);
return D3D_OK;
}