wine/dlls/wined3d
Zebediah Figura 203dd2b640 wined3d: Use a designated initializer to initialize wined3d_settings.
And replace ~0u with the more meaningful UINT_MAX.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 16:50:48 +02:00
..
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Track queries started inside/outside of a render pass separately. 2021-07-29 16:50:41 +02:00
cs.c wined3d: Check for failure from wined3d_device_context_require_space() in wined3d_device_context_emit_unmap(). 2021-07-27 16:39:55 +02:00
device.c
directx.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c wined3d: Track queries started inside/outside of a render pass separately. 2021-07-29 16:50:41 +02:00
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Use a designated initializer to initialize wined3d_settings. 2021-07-29 16:50:48 +02:00
wined3d_private.h wined3d: Track queries started inside/outside of a render pass separately. 2021-07-29 16:50:41 +02:00
wined3d_vk.h