wine/dlls/wined3d
2007-08-02 12:18:42 +02:00
..
arb_program_shader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
baseshader.c
basetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
clipper.c
context.c wined3d: Flip the scissor rect when rendering offscreen. 2007-07-26 11:51:34 +02:00
cubetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
device.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
directx.c wined3d: Only report 16 bit float declaration types as supported if we support them. 2007-08-02 12:18:42 +02:00
drawprim.c wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data. 2007-08-02 12:18:41 +02:00
glsl_shader.c wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
indexbuffer.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
Makefile.in
palette.c
pixelshader.c wined3d: Fix the shader version on some instruction tokens. 2007-07-23 11:59:08 +02:00
query.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
resource.c
state.c wined3d: Compile against standard GL headers. 2007-07-31 21:36:56 +02:00
stateblock.c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
surface.c wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD is passed to IWineD3DSurfaceImpl_LockRect. 2007-08-02 12:18:41 +02:00
surface_gdi.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
swapchain.c wined3d: glXSwapBuffers needs a GLX context. 2007-07-19 11:57:16 +02:00
texture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
utils.c wined3d: A more dynamic initialization of the gl pixel formats. 2007-07-30 12:49:59 +02:00
vertexbuffer.c wined3d: Fixed pointer casting and additions. 2007-06-20 13:10:35 +02:00
vertexdeclaration.c
vertexshader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
volume.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
volumetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
wined3d.spec
wined3d_main.c wined3d: Do not fail if the adapter info can't be initialized. 2007-07-26 11:48:45 +02:00
wined3d_private.h wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data. 2007-08-02 12:18:41 +02:00
wined3d_private_types.h