wine/dlls/d3d9/d3d9_main.c
Zebediah Figura 23187cbda3 d3d9: Make shader validator traces less verbose.
Suggested by Paul Gofman.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-17 15:05:56 +01:00

336 lines
9.7 KiB
C

/*
* Direct3D 9
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "initguid.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static int D3DPERF_event_level = 0;
void WINAPI DebugSetMute(void) {
/* nothing to do */
}
IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
{
struct d3d9 *object;
TRACE("sdk_version %#x.\n", sdk_version);
if (!(object = heap_alloc_zero(sizeof(*object))))
return NULL;
if (!d3d9_init(object, FALSE))
{
WARN("Failed to initialize d3d9.\n");
heap_free(object);
return NULL;
}
TRACE("Created d3d9 object %p.\n", object);
return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
}
HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
{
struct d3d9 *object;
TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (!d3d9_init(object, TRUE))
{
WARN("Failed to initialize d3d9.\n");
heap_free(object);
return D3DERR_NOTAVAILABLE;
}
TRACE("Created d3d9 object %p.\n", object);
*d3d9ex = &object->IDirect3D9Ex_iface;
return D3D_OK;
}
/* The callback is called on any error encountered during validation, including
* improper IDirect3DShaderValidator9 method calls.
* - "file" and "line" are passed through directly from Instruction(). "line"
* is provably 32-bit, as 64-bit values passed to Instruction() will be
* truncated.
* - "arg3" has been observed to be at least 0, 2, and 6. The integer size is
* not known.
* - "message_id" is a numeric error code. fxc.exe adds 5000 before printing
* it. The integer size is not known.
* - "context" is passed through directly from Begin().
*
* Improper calls to IDirect3DShaderValidator9 methods, or other errors not
* generated by specific Instruction() calls, yield NULL as the file, and
* either 0 or -1 as the line.
*
* The callback return type is not known, but programs (fxc.exe, The Sims 2)
* seem to consistently return 0.
*
* The interface and method names below are derived from the messages that
* native d3d9 prints on said improper method calls.
*
* Calls to Begin(), Instruction(), End() have been observed to return S_OK and
* E_FAIL. E_FAIL is not always returned if an error message is handed to the
* callback. */
typedef HRESULT (WINAPI *shader_validator_cb)(const char *file, int line,
DWORD_PTR arg3, DWORD_PTR message_id, const char *message, void *context);
typedef struct IDirect3DShaderValidator9 IDirect3DShaderValidator9;
struct IDirect3DShaderValidator9Vtbl
{
HRESULT (WINAPI *QueryInterface)(IDirect3DShaderValidator9 *iface, REFIID iid, void **out);
ULONG (WINAPI *AddRef)(IDirect3DShaderValidator9 *iface);
ULONG (WINAPI *Release)(IDirect3DShaderValidator9 *iface);
HRESULT (WINAPI *Begin)(IDirect3DShaderValidator9 *iface,
shader_validator_cb callback, void *context, DWORD_PTR arg3);
HRESULT (WINAPI *Instruction)(IDirect3DShaderValidator9 *iface,
const char *file, int line, const DWORD *tokens, DWORD token_count);
HRESULT (WINAPI *End)(IDirect3DShaderValidator9 *iface);
};
struct IDirect3DShaderValidator9
{
const struct IDirect3DShaderValidator9Vtbl *vtbl;
};
static HRESULT WINAPI shader_validator_QueryInterface(IDirect3DShaderValidator9 *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI shader_validator_AddRef(IDirect3DShaderValidator9 *iface)
{
TRACE("iface %p.\n", iface);
return 2;
}
static ULONG WINAPI shader_validator_Release(IDirect3DShaderValidator9 *iface)
{
TRACE("iface %p.\n", iface);
return 1;
}
/* The size and type of the third argument is not known. The Sims 2 passes 0;
* fxc.exe passes 1. */
static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
shader_validator_cb callback, void *context, DWORD_PTR arg3)
{
WARN("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
return S_OK;
}
/* - "file" and "line" are passed directly through to the callback.
* - "tokens" comprises a single instruction; the caller must determine its
* length.
* - "token_count" is in DWORDs. */
static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface,
const char *file, int line, const DWORD *tokens, DWORD token_count)
{
WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
iface, debugstr_a(file), line, tokens, token_count);
return S_OK;
}
static HRESULT WINAPI shader_validator_End(IDirect3DShaderValidator9 *iface)
{
WARN("iface %p, stub!\n", iface);
return S_OK;
}
static const struct IDirect3DShaderValidator9Vtbl shader_validator_vtbl =
{
shader_validator_QueryInterface,
shader_validator_AddRef,
shader_validator_Release,
shader_validator_Begin,
shader_validator_Instruction,
shader_validator_End,
};
static IDirect3DShaderValidator9 shader_validator = {&shader_validator_vtbl};
IDirect3DShaderValidator9 * WINAPI Direct3DShaderValidatorCreate9(void)
{
FIXME("Returning stub validator %p.\n", &shader_validator);
return &shader_validator;
}
/***********************************************************************
* D3DPERF_BeginEvent (D3D9.@)
*/
int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
{
TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));
return D3DPERF_event_level++;
}
/***********************************************************************
* D3DPERF_EndEvent (D3D9.@)
*/
int WINAPI D3DPERF_EndEvent(void) {
TRACE("(void) : stub\n");
return --D3DPERF_event_level;
}
/***********************************************************************
* D3DPERF_GetStatus (D3D9.@)
*/
DWORD WINAPI D3DPERF_GetStatus(void) {
FIXME("(void) : stub\n");
return 0;
}
/***********************************************************************
* D3DPERF_SetOptions (D3D9.@)
*
*/
void WINAPI D3DPERF_SetOptions(DWORD options)
{
FIXME("(%#x) : stub\n", options);
}
/***********************************************************************
* D3DPERF_QueryRepeatFrame (D3D9.@)
*/
BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
FIXME("(void) : stub\n");
return FALSE;
}
/***********************************************************************
* D3DPERF_SetMarker (D3D9.@)
*/
void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
{
FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
}
/***********************************************************************
* D3DPERF_SetRegion (D3D9.@)
*/
void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
{
FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
}
void d3d9_resource_cleanup(struct d3d9_resource *resource)
{
wined3d_private_store_cleanup(&resource->private_store);
}
HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid)
{
struct wined3d_private_data *entry;
wined3d_mutex_lock();
entry = wined3d_private_store_get_private_data(&resource->private_store, guid);
if (!entry)
{
wined3d_mutex_unlock();
return D3DERR_NOTFOUND;
}
wined3d_private_store_free_private_data(&resource->private_store, entry);
wined3d_mutex_unlock();
return D3D_OK;
}
HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
void *data, DWORD *data_size)
{
const struct wined3d_private_data *stored_data;
DWORD size_in;
HRESULT hr;
wined3d_mutex_lock();
stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
if (!stored_data)
{
hr = D3DERR_NOTFOUND;
goto done;
}
size_in = *data_size;
*data_size = stored_data->size;
if (!data)
{
hr = D3D_OK;
goto done;
}
if (size_in < stored_data->size)
{
hr = D3DERR_MOREDATA;
goto done;
}
if (stored_data->flags & WINED3DSPD_IUNKNOWN)
IUnknown_AddRef(stored_data->content.object);
memcpy(data, stored_data->content.data, stored_data->size);
hr = D3D_OK;
done:
wined3d_mutex_unlock();
return hr;
}
void d3d9_resource_init(struct d3d9_resource *resource)
{
resource->refcount = 1;
wined3d_private_store_init(&resource->private_store);
}
HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
const void *data, DWORD data_size, DWORD flags)
{
HRESULT hr;
wined3d_mutex_lock();
hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
}