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adapter_gl.c
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adapter_vk.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
context.c
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context_gl.c
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wined3d: Do not use glFramebufferTexture() to bind array RTVs with an array size of one.
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2023-04-07 17:05:52 +02:00 |
context_vk.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
cs.c
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wined3d: Make the CS thread yield CPU when it can't block waiting.
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2023-07-04 15:37:28 +02:00 |
device.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
directx.c
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wined3d: Use nameless unions/structs.
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2023-07-17 11:35:05 +02:00 |
gl_compat.c
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glsl_shader.c
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Makefile.in
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nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
resource.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
sampler.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
shader.c
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wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc.
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2023-06-27 11:51:36 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc.
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2023-06-27 11:51:36 +02:00 |
shader_spirv.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
state.c
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stateblock.c
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wined3d: Use RB tree for storing lights.
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2023-05-23 22:19:30 +02:00 |
surface.c
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swapchain.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
texture.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
utils.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
wined3d.spec
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wined3d: Introduce wined3d_get_renderer().
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2023-07-05 17:03:31 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
wined3d_private.h
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wined3d: Use nameless unions/structs.
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2023-07-17 11:35:05 +02:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |