wine/dlls/wined3d
2023-07-17 11:35:05 +02:00
..
adapter_gl.c
adapter_vk.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
context.c
context_gl.c wined3d: Do not use glFramebufferTexture() to bind array RTVs with an array size of one. 2023-04-07 17:05:52 +02:00
context_vk.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
cs.c wined3d: Make the CS thread yield CPU when it can't block waiting. 2023-07-04 15:37:28 +02:00
device.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
directx.c wined3d: Use nameless unions/structs. 2023-07-17 11:35:05 +02:00
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
resource.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
sampler.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
shader.c wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc. 2023-06-27 11:51:36 +02:00
shader_sm1.c
shader_sm4.c wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc. 2023-06-27 11:51:36 +02:00
shader_spirv.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
state.c
stateblock.c wined3d: Use RB tree for storing lights. 2023-05-23 22:19:30 +02:00
surface.c
swapchain.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
texture.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
utils.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
wined3d.spec wined3d: Introduce wined3d_get_renderer(). 2023-07-05 17:03:31 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00
wined3d_private.h wined3d: Use nameless unions/structs. 2023-07-17 11:35:05 +02:00
wined3d_shaders.h
wined3d_vk.h wined3d: Move the wined3d_vk.h include to individual files. 2023-07-14 18:28:17 +02:00