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wined3d: Use nameless unions/structs.
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d75127d41a
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e8f82d4d15
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@ -139,7 +139,7 @@ static HRESULT wined3d_output_init(struct wined3d_output *output, unsigned int o
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close_adapter_desc.hAdapter = open_adapter_desc.hAdapter;
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D3DKMTCloseAdapter(&close_adapter_desc);
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create_device_desc.u.hAdapter = adapter->kmt_adapter;
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create_device_desc.hAdapter = adapter->kmt_adapter;
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if (D3DKMTCreateDevice(&create_device_desc))
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return E_FAIL;
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@ -1261,7 +1261,7 @@ static void wined3d_output_update_modes(struct wined3d_output *output, bool cach
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if (mode.dmFields & DM_DISPLAYFLAGS)
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{
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if (mode.u2.dmDisplayFlags & DM_INTERLACED)
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if (mode.dmDisplayFlags & DM_INTERLACED)
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wined3d_mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
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else
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wined3d_mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
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@ -1511,14 +1511,14 @@ HRESULT CDECL wined3d_output_get_display_mode(const struct wined3d_output *outpu
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if (!(m.dmFields & DM_DISPLAYFLAGS))
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mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
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else if (m.u2.dmDisplayFlags & DM_INTERLACED)
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else if (m.dmDisplayFlags & DM_INTERLACED)
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mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
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else
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mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
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if (rotation)
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{
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switch (m.u1.s2.dmDisplayOrientation)
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switch (m.dmDisplayOrientation)
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{
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case DMDO_DEFAULT:
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*rotation = WINED3D_DISPLAY_ROTATION_0;
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@ -1533,7 +1533,7 @@ HRESULT CDECL wined3d_output_get_display_mode(const struct wined3d_output *outpu
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*rotation = WINED3D_DISPLAY_ROTATION_270;
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break;
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default:
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FIXME("Unhandled display rotation %#lx.\n", m.u1.s2.dmDisplayOrientation);
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FIXME("Unhandled display rotation %#lx.\n", m.dmDisplayOrientation);
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*rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
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break;
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}
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@ -1560,7 +1560,7 @@ static BOOL equal_display_mode(const DEVMODEW *mode1, const DEVMODEW *mode2)
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return FALSE;
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if (mode1->dmFields & mode2->dmFields & DM_DISPLAYFLAGS
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&& mode1->u2.dmDisplayFlags != mode2->u2.dmDisplayFlags)
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&& mode1->dmDisplayFlags != mode2->dmDisplayFlags)
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return FALSE;
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if (mode1->dmFields & mode2->dmFields & DM_DISPLAYFREQUENCY
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@ -1568,12 +1568,12 @@ static BOOL equal_display_mode(const DEVMODEW *mode1, const DEVMODEW *mode2)
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return FALSE;
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if (mode1->dmFields & mode2->dmFields & DM_DISPLAYORIENTATION
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&& mode1->u1.s2.dmDisplayOrientation != mode2->u1.s2.dmDisplayOrientation)
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&& mode1->dmDisplayOrientation != mode2->dmDisplayOrientation)
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return FALSE;
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if (mode1->dmFields & mode2->dmFields & DM_POSITION
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&& (mode1->u1.s2.dmPosition.x != mode2->u1.s2.dmPosition.x
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|| mode1->u1.s2.dmPosition.y != mode2->u1.s2.dmPosition.y))
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&& (mode1->dmPosition.x != mode2->dmPosition.x
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|| mode1->dmPosition.y != mode2->dmPosition.y))
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return FALSE;
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return TRUE;
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@ -1684,7 +1684,7 @@ HRESULT CDECL wined3d_output_set_display_mode(struct wined3d_output *output,
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{
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new_mode.dmFields |= DM_DISPLAYFLAGS;
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if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
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new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
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new_mode.dmDisplayFlags |= DM_INTERLACED;
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}
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new_format_id = mode->format_id;
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@ -38,8 +38,6 @@
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#include <vkd3d_shader.h>
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#include "ntstatus.h"
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#define WIN32_NO_STATUS
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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