wine/dlls/wined3d
Henri Verbeet 663854bcae wined3d: Store Vulkan physical device memory properties in the wined3d_adapter_vk structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-12 23:17:05 +01:00
..
adapter_gl.c wined3d: Pass a pointer to the counter buffer to wined3d_view_gl_destroy(). 2019-12-12 23:17:05 +01:00
adapter_vk.c wined3d: Store Vulkan physical device memory properties in the wined3d_adapter_vk structure. 2019-12-12 23:17:05 +01:00
arb_program_shader.c wined3d: Fix the spelling of some comments. 2019-12-12 23:17:05 +01:00
ati_fragment_shader.c
buffer.c wined3d: Introduce WINED3D_BIND_INDIRECT_BUFFER. 2019-12-12 23:17:05 +01:00
context.c wined3d: Fix the spelling of some comments. 2019-12-12 23:17:05 +01:00
cs.c
device.c wined3d: Update a part of the texture if dirty regions are tracked. 2019-12-10 22:15:05 +01:00
directx.c wined3d: Add Intel HD 615 PCI id and device description. 2019-12-02 22:02:56 +01:00
gl_compat.c
glsl_shader.c wined3d: Check if destination texture has GPU access in glsl_blitter_supported(). 2019-11-11 20:01:40 +01:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle degenerate viewport Z ranges. 2019-11-20 23:03:21 +01:00
stateblock.c wined3d: Introduce wined3d_stateblock_multiply_transform(). 2019-12-06 22:30:23 +01:00
surface.c wined3d: Support stretching compressed format surfaces in surface_cpu_blt(). 2019-12-02 22:02:56 +01:00
swapchain.c
texture.c wined3d: Record dirty regions for d3d9 textures. 2019-12-10 22:15:05 +01:00
utils.c wined3d: Introduce WINED3D_BIND_INDIRECT_BUFFER. 2019-12-12 23:17:05 +01:00
version.rc
vertexdeclaration.c wined3d: Fix the spelling of some comments. 2019-12-12 23:17:05 +01:00
view.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
wined3d.spec wined3d: Introduce wined3d_stateblock_multiply_transform(). 2019-12-06 22:30:23 +01:00
wined3d_gl.h wined3d: Issue texture barrier before using a texture attached to FBO. 2019-10-27 19:12:41 +01:00
wined3d_main.c
wined3d_private.h wined3d: Store Vulkan physical device memory properties in the wined3d_adapter_vk structure. 2019-12-12 23:17:05 +01:00
wined3d_vk.h