mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-14 20:28:26 +00:00
wined3d: Check if destination texture has GPU access in glsl_blitter_supported().
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
8d54ca4f4e
commit
3c9b843175
|
@ -12937,14 +12937,20 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
if (!(dst_resource->access & WINED3D_RESOURCE_ACCESS_GPU))
|
||||
{
|
||||
TRACE("Destination resource does not have GPU access.\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* We don't necessarily want to blit from resources without
|
||||
* WINED3D_RESOURCE_ACCESS_GPU, but that may be the only way to decompress
|
||||
* compressed textures. */
|
||||
decompress = (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
|
||||
&& !(dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED);
|
||||
if (!decompress && !(src_resource->access & dst_resource->access & WINED3D_RESOURCE_ACCESS_GPU))
|
||||
if (!decompress && !(src_resource->access & WINED3D_RESOURCE_ACCESS_GPU))
|
||||
{
|
||||
TRACE("Source or destination resource does not have GPU access.\n");
|
||||
TRACE("Source resource does not have GPU access.\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue