wine/dlls/d3d10core
Zebediah Figura 9f2cf25c2d d3d10core/tests: Read back directly from the mipmap texture in test_generate_mips().
This is far simpler than drawing with it.

The immediate motivation here is that the DXGI_FORMAT_R8G8B8A8_UINT test causes
a validation error when drawing, since the shader declares its resource as a
float4 texture, which does not match the UINT view format. This could be fixed
by using a different shader, but it seems more prudent to just simplify the test
to not draw at all.
2023-06-27 11:58:17 +02:00
..
tests d3d10core/tests: Read back directly from the mipmap texture in test_generate_mips(). 2023-06-27 11:58:17 +02:00
d3d10core.spec
d3d10core_main.c d3d10core: Enable compilation with long types. 2022-06-30 12:32:48 +02:00
Makefile.in d3d10core: Enable compilation with long types. 2022-06-30 12:32:48 +02:00
version.rc